I like it in Stopwatch how both teams have their respawn waves at the exact same intervals and times, as it allows you to make strategic decisions on whether you should wait to kill your opponent so that you can catch them on a long spawn, or (if you’re on low health) retreat so that you don’t get caught on a long spawn yourself.
However, in Objective the respawn waves get out of sync for some reason (I think it’s because the attackers’ spawn simply resets after each objective is taken, while the defenders’ spawn continues at its usual intervals) and this makes the game less predictable, more luck-based and less strategic (since you can only make decisions based on your own spawn wave, rather than both teams’ spawn waves).
Why can’t the two respawn waves stay in sync? Is this a bug that nobody thought was important enough to fix? Or is it by design?