Objective markers - Possible improvements


(chippy) #1

Even though this issue have been there quite some time, recently I’ve noticed a personal increase in how many times I die or miss a player because of the huge objective markers. This discussion has come up before in some threads but I don’t think there have been a topic specificly to address and discuss it.

I’m just gonna throw my idea out there. Work more with icons, recognisable and distinguishable for each type of objective: hack, destroy, escort, defend, repair, defuse, etc.

Instead of introducing more elements do indicate the progress made (right now the huge circle around the objective marker), why not use the elements already available and animate those do indicate the progress?

Also, I have no idea what kind of solutions there were before I joined the closed alpha or what ideas have come up within SD on this topic. Would be great to get a little bit more insight into the HUD in general, in my opinion.

Before you look at my examples, which are just that: examples, please bare in mind that I’m only trying to get an idea across, not that it should be exactly like my example. Quick description: the objective marker itself is indicating the progress, once an objective is completed it turns green, in order to reduce clutter maybe it should also fade away over time or completely disappear withing a few seconds of completion.

I’ve brought up a similar issue with my previous post regarding “progressive reduction”, and also recently a few spectator features and maybe some of these can help blend all these things together?



(BMXer) #2

It would be nice to have a cvar to completely disable the objective markers. Once I play a map 2 or 3 million times I can usually remember where the objectives are. :wink:


(RasteRayzeR) #3

easier, clearer, but mostly smaller: I approve


(Ceres) #4

Cvars or simple menu options to disable the obj markers please. They are really annoying once you’ve learned the obj but will be helpful to new players.


(chippy) #5

True, being able to disable the markers completely until there’s anything going on would be ideal when you’ve played the game and maps to the points where you know what to do. I’m totally all for that!

However, I’m talking more about the stock behaviour and appearance of them since they right now are more or less gargantual and the way the progress is being shown takes up even more space.


(Seanza) #6

I like objective meters to be in the corner, away from the middle of my screen. I just want to see enemies in the middle of my screen. And a crosshair.


(Alchemy) #7

Yup, these obj markers act more like BF4 len’s flare then icons. Would love if you could turn them off, or them fade away when cross-hair is on them. I also like the idea of having the animated icons showing obj progress on the side of the screen. I.E when your cross-hair goes over the obj marker(or when you are using it) the mark begins to animate and moves to the side of the screen.