does the devs know about the problem with the objective highlights and player models?
in my eyes this has to be fixed instantly, because it can decide a fight …
on container city for example: the yellow border of the big wall is over the enemy player model, even if the wall is in the background of the player. you cant realy see the enemy because of that …
if your a medic and a mate is dead their is this ico n over the body of your mate … this icon is over the enemy player model,too … again: even if the enemy is nearer to you …
i think player models should ALWAYS be in front of every other visual display of the game … this is the most important thing if the game wants to be a esport title - and even in public this is important