Hey guys, I have to figure out whether or not I need dual objectives. The Axis have to get a train(Red-1) to a flatbed car(red-2) take it to the tunnels through the gates(red-3), to the loading position(red-4). Then they operate a crane(red-5), to load the part. Then get the train to the shipyard to Operate a bigger crane(red-7) to load the Part onto the Destroyer(Red-A). Simple enough, only there is a damagable Generator Turbine in the Dam(red-8) that will shut down the railyard and the shipyard crane.
Now the Allies start after being “shot down”(Blu-A), so far their objective is to destroy the AA_gun(blu-6) that shot them down, and control the tunnels(blu-D) to deny access to the train. I was thinking of having a set of codebooks on the ship to steal/bring back to a damagable radio? (blu-1)

Red-A - Destroyer/Axis Spawn
Red-B - Trainyard Command post/spawnpoint(axis only)
Red-C - Courthouse Command Post/Spawnpoint(neutral)
Red-D - Tunnel SpawnFlag(flag controls spawns)
red-1 - train starting point
red-2 - flatbed hookup point
red-3- tunnel gates
red-4 train destination 1
red-5 - tunnel crane controls
red-6- Trainyard Access Gates
red-7 Train Final destination/ Shipyard Crane Controls
red-8- Generator Turbine
Blu-A- Allied Spawn
Blu-B- Allied Command Post/Spawnpoint (allied only)
Blu-C Allied Command Post/Spawnpoint (neutral)
Blu-D - Flag controlled spawns
Blu-1-Zipline constructable to get over river
blu-2- fueltank dynomitable to smash trees/wall
blu-3-generator-destroy to disable trainyard switches-
blu-4- underground tunnel
blu-5-dynomitable secondary access
–While the train is being loaded in the tunnels, there’s a little “accident” where a few acetylene tanks get knocked over and destroy the Train’s armour!! The train is damagable(only in the engine area) on the way back. Once the train has left the tunnels, the allies can drive the train back into the tunnels and close the doors. even from the Shipyard(Red-7) it can be driven all the way back to Red-D.
blu-8/1- allies can control the cranes too, to delay axis

So do the allies need an objective to steal too?? Or is there enough to do…