Objective based mission system


(Breo) #1

It’s similar to the mission system of QW afaik most players don’t use it slow down the gameplay when you need to select a mission before you perform the selected task.

I watched the Container City video and made a screenshot of what I mean:

I don’t know if it’s possible but isn’t it better to “detect” what you are doing and give XP for it?
So you don’t have to select tasks in the middle of the game.

Or make it easier to select missions by pointing and pressing a key while you playing.


(Kinjal) #2

http://www.fragworld.org/frag/community-blogs/brink-info-pt-2-classes-abilites-and-objectives.html

May be u find your answer, in Paragraph “OBJECTIVE WHEEL”, its in the end of the page.


(DarkangelUK) #3

The idea is to drive you towards the more important missions, or make you aware of missions you didn’t know existed. A quick tap without actually going into the objective wheel fully will select the most important mission with the highest XP automatically.


(tokamak) #4

Actually both are already at work.

The game rewards you for doing missions that you didn’t pre-select. But you’ll get a bigger reward for pre-selecting the mission before doing this. This to give an incentive to communicate to the team what you’re doing.


(H0RSE) #5

You can also just tap the objective wheel button instead of holding it, at the game will automatically assign the best objective, based on class, location, game progress, etc.