oasis wall


(caelumstarson) #1

i got the script for the wall in oasis and i compared it to my script but they look so different… what’s wrong with mine?

oldcitywall //Broken section of Old City wall
{
spawn
{
wait 200

	constructible_class 3
}

death
{
	trigger oldcityflag force_allied // Switch forward spawn to Allied ONLY

	trigger oldcityflag check_obj

	trigger oldcityflag kill

	wm_announce "Allies have breached the Old City wall"

and my script…

ddoor
{
spawn
{
wait 200
constructible_class 3
setstate demodoor default

is it all wrong or parts? am i forgetting something?


(nUllSkillZ) #2

?
What do you want to achieve?
Simply make a wall / door destructable (func_explosive)?
Or change the spawn in addition?
You only posted the first lines of your script.
Also try to use [ code ] and [/ code ] (without spaces).


(caelumstarson) #3

I want to destory doors, and a switch of spawn once they are destroyed.

heres the first part of my script (lol not much)

game_manager
{
spawn
{
wait 1000
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 15
}
}


(caelumstarson) #4

in the trigger_obj_info i have:

track Heavy Door
target demodoor
shortname Heavy Door
scriptname ddoor_toi

in target_explosion i have:

target demodoor
track Heavy Door
shortname Heavy Door
scriptname ddoor_toi

hmmm


(caelumstarson) #5

umm would i be able to just send someone the .map and they do the explosion stuff and the script for it and send it back? It would help me out alot and i’d appreciate it. I could also take a look at the script and get to know how to do the explosion things.


(Nail) #6

will that be cash or PayPal ?


(caelumstarson) #7

address?


(caelumstarson) #8

will you, please… with a cherry on top!