i got the script for the wall in oasis and i compared it to my script but they look so different… what’s wrong with mine?
oldcitywall //Broken section of Old City wall
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger oldcityflag force_allied // Switch forward spawn to Allied ONLY
trigger oldcityflag check_obj
trigger oldcityflag kill
wm_announce "Allies have breached the Old City wall"
and my script…
ddoor
{
spawn
{
wait 200
constructible_class 3
setstate demodoor default
is it all wrong or parts? am i forgetting something?