wtf is this error? I can only assume that think is some kind of timing routine in the scripting virtual machine, but what would cause the game to bomb with this error?
Is it because I called too many entites from the script? The area it died in was just at the point where I call about 16 different entites (using 4 different names) at the same time. Is that it?
Methinks bob will be the only one who can answer this.
Oh bob, where are thou?

