NPC's


(Terzin1) #1

is there any place where i can get some new NPC’s, like skins or something. ALso, guns would be cool.


(carnage) #2

for a map or you just want more mods?

you cant change the guns or skins without running a mod or creating one, and to be fair i have rarely seen a mod worth playing on rtcw

there is the shub wolf and that and wolfbot is a good, band of brothers mod has new guns (or it alters the effects of the guns, they still look the same) but its realy realy crap and has features that reduce fps by about 25


(Terzin1) #3

i just want like new skins for my mod. The nazi theme isnt what im going for.


(carnage) #4

well can i ask something, how mutch do you now about the file structure of mods… if you want just new textures on the old models then you could alter the player image files but if you want new characters then thats a moddeling job and a fair bit more complex as you would have to make the new model and re skin it… and i think in rtcw you have to make all the animations for it two?

if you want a crack at making your own skin textures but dont no how to create a mod file structure post again and ill tell you

btw, what mod are you working on? is it a solo project? the theme? u got me all interested now


(Terzin1) #5

my project is solo, not multiplayer, but a single level
I dont care about the faces, or animations the characters already have, i just need to change their clothes


(carnage) #6

ok, first ill explain how characters models are put into the game, then how textures are painted over the top

you chose the AI entity you want to put into the map (shure u figured that one out), then in the AIentitys keys you specify a skin to use (if not then a defualt one is used.

ill use the vonomer for this example

the venom Ai is placed in the map
then you search for a skin (found in the pak0/models/players/venom)

body_default.skin

tag_head,
tag_footleft,
tag_legleft,
tag_footright,
tag_legright,
tag_lbelt,
tag_torso,
tag_bleft,
tag_bright,
l_legs,models/players/venom/v_legs1.tga
u_body,models/players/venom/v_body1.tga
u_handrt,models/players/venom/v_legs1.tga
u_handlft,models/players/venom/v_legs1.tga
u_ammo,models/players/venom/v_legs1.tga
u_gascan,models/players/venom/v_head1.tga
u_head,models/players/venom/v_head1.tga
u_glass,models/players/venom/v_glass.tga
u_headin,models/players/venom/vi_head.tga

md3_back, "acc/backpack.md3"

focus on the bit in the middle
as you see

l_legs,models/players/venom/v_legs1.tga

this means l_legs will be textures with models/players/venom/v_legs1.tga

NOTE/ if a .tga file cannot be found then it searches for the equivilat .jpg

NEXT STEP
i open v_legs1.tga and save it as v_legs_custom1.tga

then i copy the body_default.skin file and save it as body_custom.skin
then alter

l_legs,models/players/venom/v_legs1.tga

to be

l_legs,models/players/venom/v_custom1.tga

BACK to the editor

go to the AI’s keys and set

skin
models/players/venom/body_custom.skin

then when the venom comes into the game it uses you custom skin and your cusotm skin files tells it to use your custom textures on the legs so the venomer would apear to be wearing different trousers

take this a step futher by customizing all textures and you have a brad new look to a character

BTW altering the body will not change everything e.g. the head for most characters have separate skin files from the body, altere these by the key “head”


(DrPepper) #7

tag_head,
tag_footleft,
tag_legleft,
tag_footright,
tag_legright,
tag_lbelt,
tag_torso,
tag_bleft,
tag_bright,
l_legs,models/players/venom/v_legs1.tga
u_body,models/players/venom/v_body1.tga
u_handrt,models/players/venom/v_legs1.tga
u_handlft,models/players/venom/v_legs1.tga
u_ammo,models/players/venom/v_legs1.tga
u_gascan,models/players/venom/v_head1.tga
u_head,models/players/venom/v_head1.tga
u_glass,models/players/venom/v_glass.tga
u_headin,models/players/venom/vi_head.tga

md3_back, “acc/backpack.md3”

I never understood why the tags are listed in the skin file. Anyone know the reason for that?


(carnage) #8

the skin file actualy does more than just the skin note the bottom where it selects a moddle for a backpack

i think the tags give names to the modle groups so they can be targeted in the code, they are different in every character as well so i dont no

all multiplayer characters use the same tags though probably as it has something to do with animation and it is easier to just work with one group of then


(DrPepper) #9

I think the tags give names to the modle groups so they can be targeted in the code, they are different in every character as well so i dont no

I removed some of the tag names out of a skin file and it didn’t seem to have an effect. I suspect they’re just a reminder of what tags are on the model. BTW… how did your venom conversion go?


(carnage) #10

well in the end because the models arnt divided up like mulitplayer models i had to use the wole sp veno stuff basicly porting a sp character into mp, but the veno still uses the mp animations

sadly the venom is bigger than the standard mp characters so they hold the guns funny

best effects include
*shooting though own hand with pistol
*touching the floor with left had when kine stabing
*pointing the panzer at the ground while still firing normal

since it wasa a bit of fun i have decied not to spend more time on it and actualy get on with realy life tasks