Hi!
I’ve been wondering ,for ages, about some sort of q3map2 options. :moo:
AFAIK, options, -np (0-360) for bsp phase and -shadeangle (0-360) for light phase, can be set for map baking.
The end result for those options seems brushes are lit like patch meshes depending on the specified angle.
It seems they do the same job as far as observation goes.
Here is a question. :???:
- What is the difference between -np and -shadeangle?
- What advantage and disadvantage can we get from each option?
- And what does -shade, not -shadeangle, do by itself?
They say -shade is automatically set if -shadeangle is specified.
But this does not necessarily prove the meaning of its existence.
Thanks in advance.

