Now that the Hollunds and Remburg have practically indentical spread, whats your Proxy use?


(KayDubz) #1

I sometimes deferred to the Hollunds when using Proxy because the tighter spread meant Id hit more targets if my aim was off, or if I was outside of close quarters. Now that the update has made the spread almost identical, does the Hollunds new increased ranged really make it a viable option to the Remburg’s greater damage?

Thoughts?

I kinda feel like I have no use for the Hollunds now. And the Remburg already had a great loadout with Looter, Double Time, and Flying Pig.


(Ghosthree3) #2

But range + extra shot though?

Range is a pretty big deal, it’s why shotguns can’t be used in competitive, because good players aren’t going to let you walk up and shotgun them. Being able to deal more damage at range is a huge deal.


(KayDubz) #3

[quote=“Ghosthree3;68193”]But range + extra shot though?

Range is a pretty big deal, it’s why shotguns can’t be used in competitive, because good players aren’t going to let you walk up and shotgun them. Being able to deal more damage at range is a huge deal.[/quote]
Range isnt that helpful on the shotgun’s imo, as they already have really weak range. Plus you add in the spread and they are piss poor. I always switch sidearm outside of close quarters.

Regarding the extra shot…5 v 6 doesnt mean a lot in my view. 5 v 7 shots would be a big bonus. I say this because I find myself not hampered by a 5 shot remburg when I had a good machine pistol and double time. I find that the reload sprinting augment makes up for 1 less shot.

Do you think so?


(Ghosthree3) #4

Depends how well you land your shots I guess. If you’re really good then you won’t need the 6th shot unless you’re massively out numbered. The safety net is good though.

Range was actually already pretty good if you aimed dead center on your target, now it’s going to be scary good imo.

The only advantage to the Remburg is that it one shots Proxy and Kira, that is literally the only advantage. And they can still be one shot if you land head pellets. I’m still gonna stick with the Hollunds myself, especially since it gets better perks.


(SteelMailbox) #5

Range + damage???
Remburg shotgun sniper


(KayDubz) #6

[quote=“Ghosthree3;68203”]Depends how well you land your shots I guess. If you’re really good then you won’t need the 6th shot unless you’re massively out numbered. The safety net is good though.

Range was actually already pretty good if you aimed dead center on your target, now it’s going to be scary good imo.

The only advantage to the Remburg is that it one shots Proxy and Kira, that is literally the only advantage. And they can still be one shot if you land head pellets. I’m still gonna stick with the Hollunds myself, especially since it gets better perks.[/quote]

Agree to disagree. I feel like the Remburg has the best loadout. Cant beat Flying Pig, Double Time, and Looter. Thats a dream for anyone who a high flyer and quick run gunner across the map.

PS - You can also one shot Aura and Sparks. So a total of 4 important mercs that you can one shot. I think that’s a bit better than added range to a weapons class with poor range and spread to begin with.


(Ghosthree3) #7

You’re actually correct that Remburg has the better loadout on Proxy. I was thinking of Aura’s loadouts.

Flying pig is useless though.


(KayDubz) #8

[quote=“Ghosthree3;68288”]You’re actually correct that Remburg has the better loadout on Proxy. I was thinking of Aura’s loadouts.

Flying pig is useless though.[/quote]
Actually its very helpful when attacking with Proxy depending on the area of the map.

For example, say Im attacking on Underground…once the pumps open up the lower levels, you can take the route on the side wall and sit in that vent area in the ceiling. Now if I was to drop down from there in order to attack someone, I would take a decent bit of fall damage.

Being reduced to 75 or 80HP isnt great at all. It can mean me losing a gun fight against someone simply because they needed 1 or 2 less bullets to kill me.


(Ghosthree3) #9

I suppose there’s a couple of situations it’s useful in. But very, very, few. Most fall damage can be avoided entirely by wall jumping just before you hit the ground.


(XavienX) #10

Can anyone give me da buffed stats plz?


(KayDubz) #11

Except many areas wont have walls to jump on when coming down. Like I said, flying pig opens up playstyle options for those of use who like to freely run and jump across the map. Players like me like being able to jump down onto enemies in open space and starting a gun fight.

Trust when I say flying pig is a lot more useful than you’d think…especially for a quick merc with lower hp to begin with.


(MarsRover) #12

I agree with @prankishVictory on Flying Pig. It shaves off precious time while rushing to do objectives. With 90HP you don’t want to take any damage, especially now with Red Eye’s 80HP headshots.


(LifeupOmega) #13

Honestly, I still stick with the Hochfir. I just can’t roll with Shotguns, I feel too restricted with them.

Which is a shame, I got a golden Aura with the Hollunds and solid augs.