[QUOTE=SockDog;448968]The whole meta game, pre-game strategy stuff is misplaced, it’s a <20 min map with multiple changing objectives and 15 other random people. How do you strategise with barely any information? What happens when the strategy fails and you have no way of adapting? You lose the objective, maybe the whole map. And yes you could argue that fielding a team with limited abilities alongside skill adds to a competitive game, the problem is this is going into pub games.
BTW. You named one FPS there, the rest are different genres and offer different gameplay. Without the whole meta pre-game interface of something like DOTA this all falls on its face.
I’m referring to things I’ve suggested in the past and the general consensus that taking anything away from a player’s own abilities is a terrible crime against humanity. This takes away, to lesser degree perhaps, a player’s ability to adapt to the abilities of other players. You’re going in with 15 other people and may win or lose not because of how well you played but how lucky you were in selecting the configuration.
As a technical limitation I can accept that this is just the way it’ll be but I’m not going to buy in that this adds anything to the game.[/QUOTE]
I really only named 1 game but I could name several other shooters if necessary. The point is that metagame adds more layers to gameplay and more depth as well, even to pub games. But this manner of loadout choice is not like a MOBA or even ARPG and its 10x less restrictive than either of them. No matter what loadouts you choose you are capable of winning the game. Some may give a leg up on certain objectives but claiming you lost because of your loadout choice? Sounds ridiculous to me. They don’t determine the entire match, not even close.
As for pubs, they have stated they are going to address that to some extent. And to a large extent they already have by forcing every player in the match to have 1 of each class therefore you cannot get a loss by simply not having a soldier or engineer for example. They are also considering alternative weapons for each loadout so you won’t be screwed with a shotgun on a long range segment. More importantly at no point will you never have a long range option and since you’re a team of 5-6 players you can be pretty much sure that someone will have long range capability.
Having less choice during a match will even increase the length of time a player finds the game enjoyable because they will be tempted to switch out different loadouts in a meaningful manner rather than just switch willy nilly whenever they want. If they can just switch whenever they may get bored faster.
So in reference to your past paragraph it seems certain that you fall into the camp of player entitlement. Sorry but you’re not entitled. I’d certainly put game design and success over an individual desire. As far as that being a general consensus, I think you’re wrong. And more to the point, the game will be a f2p once its released and being a f2p they have to make money somehow. So they are most certainly going to be taking options away from players. They need to earn a living just like everyone else. As for this notion that you lose because you chose a bad configuration, it sounds like an excuse to me.