not possible to use models without cap or helmet?


(twt_thunder) #1

not possible to use models without cap or helmet?

look at the pic and you see what i mean


(Zer0Cool) #2

use an invisible helmet?


(twt_thunder) #3

ok?..use a tga file with nothing in it


(Berzerkr) #4

With a little trick you have no cap and the lines are gone, too.

  • Rename the cap.md3 to invisible.md3 and add it into your skinpack
  • Let the skin file for the playerskin point to it
  • Use a transparent tga for the invisible cap

This shader should make the tga invisible in game:

models/players/temperate/axis/elite/m
{
	cull none
	implicitBlend -
	surfaceparm trans
	surfaceparm pointlight
	surfaceparm alphashadow
	{
		map models/players/temperate/axis/elite/m.tga
		rgbGen lightingDiffuse
	}
}

Don’t forget to change the pathes to the invisible tga.

A image with the size of 1x1 pixel is enough for this case.

Or you use for the Gouvernator the model of sunglasses instead of a helmet.


(twt_thunder) #5

map models/players/temperate/axis/elite/m.tga

is this the patch i have to change?


(twt_thunder) #6

I’ll try it later on …thanx