Not much demand for field ops


(tokamak) #41

I loved the oppressor shield but firstly it especially fit the large scale situations and secondly it’s taking a ridiculous amount of fluff-judo to get that into this game.

I would love to see something happen like this but I think a similar tool will have to come in a different form. Hallucinations, distractions and that sort of stuff to keep vital classes in the team safe.


(INF3RN0) #42

Here’s an MS paint image of what I was thinking of. It wouldn’t be like a solid shield, but something that mechanically deployed from small to large- it’s hard to explain but I think you can get the idea. I’d want some more realistic abilities/tools that can be utilized by everyone on the team and I always thought the oppressor shield was a great idea.



(Apoc) #43

I think having field ops able to spot players could be interesting.


(Valdez) #44

To make the field-ops a more viable class, why not have him start with 40-50 bullets in his clip and also maybe have him do more damage. Obviously right now he just doesnt have much importance in this game. There are a ton of different ideas they can do to balance him out, but they need to do something.


(Bloodbite) #45

Combine arty and airstrike as core skills no matter the loadout. Vary specialist nades like an emp perhaps? Then again that may be better suited to covies.

I have a somewhat radical suggestion though. What if there were an RTS element to the field ops mechanic. Lets say we have a larger campaign/quick map like back in W:ET that you can glance at for greater accuracy of everythjng going on… for everbody that is. Now lets say the field ops also has a marker function that allows him to mark on everybodies map where a) the team should rally to move forward… b) where the enemy is concentrated.

That’s the RTS element. Behaving sort of like the squad sergent. Manually triggered via a binoculars style item keeping it purely FPS.

And the classic tagging of a covie in disguise wouldn’t go astray


(mortis) #46

It should not be so easy to recover ammo from fallen foes. Field ops, in my opinion, are superfluous to the Dirty Bomb. I rarely see them, and airstrikes have not been very prevalent at all. Either the max ammo you can carry should be reduced, or else ammo pickups should only work for the same weapons (a la Wolf ET). This will give field ops something to do in this game. One thing to consider might be an air-droppable command post that gives a forward position radar, or a mini ammo/health rack, or something along those lines. Right now I’m far more likely to be killed fighting than by running out of ammo, unless I am unloading clip after clip on vehicles. Another possibility would be to allow field op ammo packs to restore your grenade. I have absolutely no inclination to play field ops right now because they don’t seem to have much of a role beyond disabling vehicles. In Wolf:ET a good field ops could make or break your dash into the bank to grab the gold. I just don’t see that happening in DB at the moment…


(Bloodbite) #47

… or a fixed command post on the map like in W:ET, but instead of the engie building/rebuilding it, it’s the field ops that captures those forward spawn positions.

I guess we’ll have to wait and see how things develop with this ‘stand in the ring of white lights’ forward spawn thing on some maps. Or whatever it is.