I pretty much completely disagree with everything in this thread. I’ve played fdops quite a lot (only defense). The arty is perfect as is, I always drop it on the EV, or near it to block off the opponents. If it did less damage, it wouldn’t be a threat and wouldn’t stop the enemy (also it would feel stupid, being thrown away by an explosion - well at least in the current build no explosions push you so it would feel out of place). If it lasted longer it would slow down the fast gameplay in DB. I think the current delay is the same as in W:ET or quite close and I like it as is. (Even though it’s not that long, it means you need to deploy it at the right moment)
As for airstrike, I think people just need to experiment with it some more. I remember in W:ET people would look for ways to drop the airstrike in a certain position so it would clear out the enemy’s spawn wave without them seeing it coming. You could also determine how you wanted it to drop by facing that way.
I do think the airstrike needs more audio cues like in W:ET.
As for people not needing ammo… I think this is mainly in pub servers. Everybody is trying to rambo, so as an attacker you frequently come across an enemy to kill and take his ammo. If the defense stuck together near the objective I think it would be much harder to get some ammo - need for ammo packs rises.
This is the same for defense atm lot’s of players like to run of and act all rambo style, but if the team stuck together and camped the objective there would be more need for the fdops to dispense ammo.
I’m not saying all players are like this atm, I’ve had a few really good games where the team did stick together more or less and I’ve handed out lots of ammo, but there are always a few who just play their own game.
EDIT: Almost forgot to mention, 1 thing that really does annoy me. When you get hit trying to place arty down the counter resets… To get the timing right on the arty, you often have to put yourself at risk so this really annoys me that the arty is sometimes a death sentence, without reward.