hey when i open et to test my mpa its not runnign my script! like it dosent even change hte spawn times or map times… am i missign something?
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 25
wm_allied_respawntime 20
wm_number_of_objectives 4
wm_set_round_timelimit 30
// 1 - Primary: Destroy Ammo Deposit
// 2 - Primary: Destroy Fuel Storage Tanks
// 3 - Primary: Destroy Weapons Stockpile
// Map Description
wm_map description "Allied Forces reached Hammburg in their attempt to stop the German resupply efforts. Special Forces have located an Ammo Storage area, Fuel Storage Site, And Weapons Storage Facility. All must be destroyed to break teh German defenses and allow the Allies to proced farther into German territory."
// Long Descriptions
wm_objective_allied_desc 1 "Primary Objective: **Destroy the Axis Ammo Deposit"
wm_objective_allied_desc 2 "Primary Objective: **Destroy the Axis Fuel Storage Tanks"
wm_objective_allied_desc 3 "Primary Objective: **Destroy the Axis Weapons Stockpile"
wm_objective_axis_desc 1 "Primary Objective: **Defend the Ammo Deposit from the Allies"
wm_objective_axis_desc 2 "Primary Objective: **Defend the Fuel Storage Tanks from the Allies"
wm_objective_axis_desc 3 "Primary Objective: **Defend the Weapons Stockpile from the Allies"
// Short Descriptions
wm_objective_short_allied_desc 1 "Destroy Ammo Deposit"
wm_objective_short_allied_desc 2 "Destroy Fuel Storage Tanks"
wm_objective_short_allied_desc 3 "Destroy Weapons Stockpile"
wm_objective_short_axis_desc 1 "Defend the Ammo Deposit"
wm_objective_short_axis_desc 2 "Defend the Fuel Storage Tanks"
wm_objective_short_axis_desc 3 "Defend the Weapons Stockpile"
// Current main objectives for each team (0=Axis, 1=Allies)
wm_set_main_objective 1 0
wm_set_main_objective 1 1
wm_objective_status 1 0 0
wm_objective_status 1 1 0
wm_objective_status 2 0 0
wm_objective_status 2 1 0
wm_objective_status 3 0 0
wm_objective_status 3 1 0
wm_objective_status 4 0 0
wm_objective_status 4 1 0
wm_set_main_objective 1 0
wm_set_main_objective 1 1
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies)
wm_setwinner 0
wait 500
setautospawn "Supply Yard" 0
setautospawn "City Entrance" 1
// start triggered loops on/off as required (eg: command post radio sounds)
disablespeaker allies_compost_sound
disablespeaker axis_compost_sound
disablespeaker allies_compost_sound_lms
disablespeaker axis_compost_sound_lms
wait 2000
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
trigger allies_win
{
wm_setwinner 1
wm_announce "The City of Hamburg has been secured"
wm_objective_status 4 0 2
wm_objective_status 4 1 1
wait 1500
wm_endround
}
trigger hotel_spawn
{
alertentity hotel_spawn
alertentity hotel_spawn_obj // Hotel team_WOLF_objective
setautospawn "Town House" 0
setautospawn "Hotel" 1
}
trigger town_spawn
{
alertentity town_house_spawn
alertentity town_house_spawn_obj // Town House team_WOLF_objective
setautospawn "Garage" 0
setautospawn "Town House" 1
}
trigger garage_spawn
{
alertentity garage_spawn
alertentity garage_spawn_obj // Garage team_WOLF_objective
setautospawn "Supply Yard" 0
setautospawn "Garage" 1
}
}
the .script file is in the same /map foilder as hte .bsp and other parts of the map… so i have no clue why its not working…


