The maximum is 16 and I have 20 flags, on my sagejumps1_b2 map. What should I do? Is there anyway to have the 20 anyway?
Not enough wolf objectives allowed!!! :`(
Do you mean spawnpoints?
If yes, you can always use teleporters? Make a main room that uses only one spawn, and put 20 teleporters in that room.
Or you could make for example 5 main rooms with each 4 teleporters or something to allow for multiple difficulty levels.
Now i’m talking about the team_wolf_objectives, which you can only have 16 of them. You can have more team_wolf_checkpoints and team_ctf_teamspawns than 16 doh. I could have 20 spawnpoints and flags, but I couldn’t have more than 16 ‘groups’, and flag picturethings in my limbo…
And what happens if you move the team_wolf_objectives around to a next group of team_ctf_redspawns? Of course, you’d only be able to reach half of the spawn groups at a time and it still uses a lot of entities…
Now I need to make the stop for making this project until I figure out what to do. :? 
In last stage there should be 10 of them showing for the team, and the same for the other team, so.
I don’t even understand WHY the H**L there is this limitation!!
Why there is a limit?
Simple: all objectives are stored in a list. The larger the list, the more memory it takes. Lists in C have to be allocated before use, thus the number of items must be known. The number of spawn points is not saved in the BSP, so you must first parse them all. Because this means you are parsing twice, most lists in the Q3 engine game code are of a fixed size and allocated at compile-time. And at compile time, you must specify a size and that’s the limit.
So, the developers once set out that 16 spawn places would be sufficient.
I CAN make 20 flags. This isn’t the problem.
Some ppl dont know how to use setspawnpt. How do I add the image to the map which when you press it it changes the spawnpt, just like this entity does. I could find tutorial for adding this image, but could you save my time and tell me how to make it work like a button that changes your spawnpoint, plz? I can make it autospawn by the script, but when ppl wants to go to some other spawnpoint this might be wanted.
If the jumps you are considering increase in difficulty you should script the harder jumps and use warps for the easier ones.
I confused the topic, I was thinking flag when I should have been thinking something else.
Oops, My bad.
I have an idea for a workaround, but you might not like it. Its not as cool as the flags, but it would still work. Make one spawn room for each team, and have 10 teleporters in each. Have all of the teleporters but the first one, have locked doors blocking the way. At the end of each jump, put a button to open the next door, so that when you die, you can just go through that tele.
Thx for this! I could really use this. For other team or both. Imo this is TOO easy way to solve the problem. 
)