Not Bunnyhopping, Halo jumping


(CCP115) #1

I just thought that some people needed to be educated in what Bhopping is, and that it doesn’t exist in Dirty Bomb, or Unreal Engine for that matter. What people are really doing is Halo jumping. Halo jumping also happens to be something IRL, but we ignore that coincidence.

Halo Jumping:

Bhopping or Bjumping:
http://en.wikipedia.org/wiki/Bunny_hopping (yes there is a Wikipedia page on Bhopping)
http://www.urbandictionary.com/define.php?term=Bunny+Hopping
http://wiki.sourceruns.org/wiki/Bunnyhopping

There is also Strafejumping, but I think that was specific to Quake Live. Now hopefully you uneducated riff raff will now be couth, like I. Seriously though, learn what bhopping is and what it isn’t.

EDIT: Okay, bhopping CAN be put into Unreal Engine, but usually isn’t, and is far more common in idTech and Source engine games.


(Gi.Am) #2

Sorry but no. Aside the fact that half the bunny hopping sources mix them with strafejumping (the whole gaining momentum part is strafejumping).

If your bullet avoidance strategy is jumping around like a rabbit on ex. I’m gonna call you a bunny simple as that.

We called them bunny long before anyone had even thought about halo and we will probpably do that when noone even remembers halo.

But it’s all good sometimes being a bunny is a good thing and we all do it at one point or the other.


(srswizard) #3

For a long time now, I’ve only seen this term be used by salty noobs who can’t keep up with jumping players, which is hilarious to me.
I used to associate the term “bunny hopping” with experienced Counter Strike, and Quake players, but kids have tried to turn it into some kind of an insult, while they’re actually just burning themselves, for their poor aiming skills.


(Solid Stache ~NaC) #4

I love it when people jump randomly in firefights, it makes them that much more predictable and they are increasing their spread whilst doing it.


(Szakalot) #5

[quote=“Gi.Am;21423”]Sorry but no. Aside the fact that half the bunny hopping sources mix them with strafejumping (the whole gaining momentum part is strafejumping).
[/quote]

Strafe-jumping has to do with increased momentum when adding forward+side movements together.

Bunnyhopping in Q3-engine games, and to a smaller extent in Q4-engine has to do with adding jumping momentum of one jump to your next jump.

Since DirtyBomb is spiritually very close to RTCW and W:ET, where this is what bunnyhopping meant, we shall protect this term and hold it sacred!

People that are jumpng up a lot during firefights are not bunnies - they are noobies.


(Zenity) #6

Yeah because bunny hopping is such a technical term, it really can only apply to one thing. :tongue:

People will call anything bunny hopping which results in players continuously jumping (i.e. hopping from one place to another like a bunny), and that’s legit. This just happened to be the case with the Quake-style continuous jumping technique.

The term “halo jumping” must be a joke though? The act of jumping in motion? Are you serious? ^^ Maybe console players have some “special relationship” with the jump button, but that’s not going to fly on the PC.


(Amerika) #7

Bunny hopping is a catch-all term used by people who don’t really know the differences in what each engine/game allows. Normally I use my knowledge of each of the games to know what the person is referring to.

If somebody says “bunny hopping” in regards to Q3/Qlive then I know they are talking about strafe jumping (which is used in different forms in many other games). Same if somebody talks about it in regards to CS:GO where surfing doesn’t really work anymore (past iterations of the game let you fly around maps…but those days are gone).

If somebody says Halo jumping though I automatically think of really high floaty jumps. I’ve never heard of it used the way you are referring to it being used and that Urban Dictionary entry (always a credible source…) is pretty hilarious.


(RazielWarmonic) #8

I call anything where I hop a lot bunny hopping. -Shrugs.-


(triteTongs) #9

What about dolphin diving. Remember that? (͡◔ ͜ʖ ͡◔)


(Amerika) #10

Are we talking about the CoD Flop? CoD, the first game (PC only), allowed you to jump in the air while prone and shrink your hitbox while you still remained accurate. It was hilarious how it was abused during the first CAL season and even lead to the success of the eventual S1 champs.


(MissMurder) #11

I’ve heard this as well. Lots of variations of what the term actually means.


(Mustang) #12

Unless you’re gaining speed you can’t really call it bunnyhopping, as DB doesn’t allow you to gain speed in this way I’d just call it jump spam, or halo jumping if you prefer.

If you gain speed whilst chaining together jumps and moving the mouse doesn’t effect the speed gained then I’d say it’s bunnyhopping.

If chaining jumps only gains you speed when used in conjunction with mouse movements or mouse movement allow you to gain even more speed than if you weren’t to use them then I’d consider it to be strafejumping.

That said, the games I played growing up were all had strafejumping, and I’d do it even on games that didn’t require the mouse movement, so I often use the term strafejumping to mean both strafejumping and bunnyhopping, and don’t use the term bunnyhopping at all because it requires no skill to execute.

But jumping to avoid bullets is definitely neither bunnyhopping nor strafejumping, it’s just dodging (Quake dodging not Unreal dodging, just in-case you weren’t confused enough already o:))


(tiki) #13

Bunny hop refers to jumping over and over to move, like bunnies do. It’s almost identical to halo jumping, I don’t see the problem here at all…