NOOOOOOOOOOOOOOO.... :(:( script error


(|B-BoY|) #1

damn… i have for a few days this error:

g_script_scriptparse(), Error (line
257): ‘}’ expected, end of script found.

:(:(;’(

i trys everything :frowning: but nothing workd :frowning:

this is my script

game_manager {
spawn {
// Game rules
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_number_of_objectives 1
wm_set_round_timelimit 30

alliedsecwall
{
spawn // this is called when the game starts and the entity is spawned
{
wait 200

constructible_class 3
}

death
{

wm_announce "^QWARNING:^R The allies have destroy the ^SAllied Security wall"
}

}

// ================================================
// ============ NEUTRAL COMMAND POST ==============
// ================================================
// FROM GOldRush Thx SD!!! prefab by seven 2003

allied_compost_built
{
spawn
{
wait 400
trigger allied_compost_built setup

	constructible_class 2
}

trigger setup
{
	setchargetimefactor 1 soldier 1
	setchargetimefactor 1 lieutenant 1
	setchargetimefactor 1 medic 1
	setchargetimefactor 1 engineer 1
	setchargetimefactor 1 covertops 1
	sethqstatus 1 0
}

buildstart final
{
	setstate allied_compost_built_model underconstruction
	setstate neutral_compost_closed_clip invisible
	setstate neutral_compost_closed_model invisible
}

built final
{
	setstate allied_compost_built_model default
	setstate neutral_compost_closed_clip invisible
	setstate neutral_compost_closed_model invisible

	trigger allied_compost_built_model enable_allied_features

	enablespeaker allies_compost_sound
}

decayed final
{
	setstate allied_compost_built_model invisible
	setstate neutral_compost_closed_clip default
	setstate neutral_compost_closed_model default
}

death
{
	setstate allied_compost_built_model invisible
	setstate neutral_compost_closed_clip default
	setstate neutral_compost_closed_model default

	trigger allied_compost_built_model disable_allied_features

	disablespeaker allies_compost_sound
}

}

allied_compost_built_model
{
spawn
{
wait 400
setstate allied_compost_built_model invisible
}

trigger enable_allied_features
{
	setchargetimefactor 1 soldier 0.75
	setchargetimefactor 1 lieutenant 0.75
	setchargetimefactor 1 medic 0.75
	setchargetimefactor 1 engineer 0.75
	setchargetimefactor 1 covertops 0.75
	sethqstatus 1 1

	wm_announce	"Allied Command Post constructed. Charge speed increased!"

	// *----------------------------------- vo ------------------------------------------*
	wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"

	wm_teamvoiceannounce 1 "allies_hq_compost_constructed"

	wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
	// *---------------------------------------------------------------------------------*

	wm_objective_status 6 0 2
	wm_objective_status 6 1 1
}

trigger disable_allied_features
{
	setchargetimefactor 1 soldier 1
	setchargetimefactor 1 lieutenant 1
	setchargetimefactor 1 medic 1
	setchargetimefactor 1 engineer 1
	setchargetimefactor 1 covertops 1
	sethqstatus 1 0

	wm_announce	"Axis team has destroyed the Allied Command Post!"

	// *----------------------------------- vo ------------------------------------------*
	wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

	wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

	wm_teamvoiceannounce 0 "axis_hq_compost_construct"

	wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
	// *---------------------------------------------------------------------------------*

	wm_objective_status 6 0 0
	wm_objective_status 6 1 0
}

}

axis_compost_built
{
spawn
{
wait 400
trigger axis_compost_built setup

	constructible_class 2
}

trigger setup
{
	setchargetimefactor 0 soldier 1
	setchargetimefactor 0 lieutenant 1
	setchargetimefactor 0 medic 1
	setchargetimefactor 0 engineer 1
	setchargetimefactor 0 covertops 1
	sethqstatus 0 0
}

buildstart final
{
	setstate axis_compost_built_model underconstruction
	setstate neutral_compost_closed_clip invisible
	setstate neutral_compost_closed_model invisible
}

built final
{
	setstate axis_compost_built_model default
	setstate neutral_compost_closed_clip invisible
	setstate neutral_compost_closed_model invisible

	trigger axis_compost_built_model enable_axis_features

	enablespeaker axis_compost_sound
}

decayed final
{
	setstate axis_compost_built_model invisible
	setstate neutral_compost_closed_clip default
	setstate neutral_compost_closed_model default
}

death
{
	setstate axis_compost_built_model invisible
	setstate neutral_compost_closed_clip default
	setstate neutral_compost_closed_model default

	trigger axis_compost_built_model disable_axis_features

	disablespeaker axis_compost_sound
}

}

axis_compost_built_model
{
spawn
{
wait 400
setstate axis_compost_built_model invisible
}

trigger enable_axis_features
{
	setchargetimefactor 0 soldier 0.75
	setchargetimefactor 0 lieutenant 0.75
	setchargetimefactor 0 medic 0.75
	setchargetimefactor 0 engineer 0.75
	setchargetimefactor 0 covertops 0.75
	sethqstatus 0 1

	wm_announce	"Axis Command Post constructed. Charge speed increased!"

	// *----------------------------------- vo ------------------------------------------*
	wm_teamvoiceannounce 0 "axis_hq_compost_constructed"

	wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"

	wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
	// *---------------------------------------------------------------------------------*

	wm_objective_status 7 0 1
	wm_objective_status 7 1 2
}

trigger disable_axis_features
{
	setchargetimefactor 0 soldier 1
	setchargetimefactor 0 lieutenant 1
	setchargetimefactor 0 medic 1
	setchargetimefactor 0 engineer 1
	setchargetimefactor 0 covertops 1
	sethqstatus 0 0

	wm_announce	"Allied team has destroyed the Axis Command Post!"

	// *----------------------------------- vo ------------------------------------------*
	wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

	wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

	wm_teamvoiceannounce 0 "axis_hq_compost_damaged"

	wm_teamvoiceannounce 1 "allies_hq_compost_construct"
	// *---------------------------------------------------------------------------------*

	wm_objective_status 7 0 0
	wm_objective_status 7 1 0
                     }

}

i think the end sucks (how must i make a end to the script )??


(thore) #2

you are serious, you tried EVERYTHING?

the error message states you missed a ‘}’ at line 257.
i would suggest looking up line 257 and throw a ‘}’ in.

i’ve counted them all :moo: you have 27 ‘{’ brackets
but only 25 ‘}’ brackets. you missed out a total of 2 ‘}’
brackets.

any script command starts with ‘{’ and ends with ‘}’ so
they obviously should always be equally numbered.


(seven_dc) #3

Nice that everybody likes to use my neutral command post prefab! Where do they get it?


Pornstar Cam


(dark-tim) #4

from a link on another treat


(MadMaximus) #5

under your game_manager area, add 2 closing brackets on seperate lines, you left the game manager area open.


game_manager {
spawn {
// Game rules
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_number_of_objectives 1
wm_set_round_timelimit 30 

// add these two closing brackets here...
}
}



(The Wanderer) #6

Probably same place you got it from…the goldrush script.


(seven_dc) #7

@the Wanderer

Thats weird if they write my nick in their script too. well maybe all mappers just like me that much.


Jaguar v12 engine history