Hello all,
I am relatively new to modding Enemy Territory, and I was hoping that I could find a few resources that would get me started understanding its source code.
First off, are there any resources or documentation online that you could refer me to explaining the structure of the source code? Potentially a map of sorts?
Is it possible to compile a fully working game from that code, or is there another component which is missing? The reason I am confused is that while looking through the code there doesn’t seem to be any real rendering functions. I am not familiar with how OpenGL or DirectX work, but shouldn’t there be code which renders the game? What about the physics engine?
Finally, I would like to get a general idea of how involved it is to understand and work with the source code. So far I have been frustrated by the lack of commenting. I have a good understanding of programming, and at first glance it seems that once I understand the structure of the code, I should be able to change it relatively easily. Comments or suggestions?
In the meantime, I suppose I will just continue familiarizing myself with the files… thanks!
~mdd4696

