I tried to find was anything posted about this but I found nothin’. Is it possible that noone noticed that patches can’t be made nonsolid through shader script anymore? Or is it just me? Anyway, sof2map compiles fine, nonsolid and all… But not with newest version of q3map. I think that before this one I worked with .29 and it was OK, but I can’t be sure about that.
So, Ydnar, can I do it somehow or should I carve it out of brushes?
nonsolid patches
Evader
(Evader)
#1