Non-Worldspawn to Worldspawn?


(Mr_Tickles) #1

Ok, i’ve done a search for this, but haven’t turned anything up.
How can I turn one of my func_group (Terrain) brushes into worldspawn? I’ve tried adding the classname worldspawn key & value but it just tells me I can’t change something back to worldspawn which is fair enough. All I want to do is get the exact shape (for tessellation) of the brush i’m using into a normal worldspawn brush, surely there must be some way of doing that without having to trudge through the .map file every time I want to do this.

The reason I want to do this is because I’m burrowing into the side of a hill and don’t want to just give it a square bunker effect… I was planning to get it to a reasonably smooth hole. 3-point clipping is driving me nuts at the moment, I didn’t realize that every time you zoom on one of the windows the thing takes a different aspect for the 2 point-clipping… apart from that, it’s been a bit irritating trying to trace out the exact vertexes of the terrain block i’m trying to replace. Eventually did that, then had the further fun of trying to get the resulting inner brushes to line up smoothly.

Would be great if someone could tell me if I can change a func_group into a worldspawn, would be great thanks :slight_smile: Also, I’ve tried doing the “move into worldspawn” option and it just tells me it can’t.

Edit:

I was trying to get away without using any T-junctions if possible.

[Edit2]Oh, and is there a shortcut or button which reverses the clipping section, i.e. the part of the brush you’re going to get rid of?[/Edit2]


(CptnTriscuit) #2

The Worldspawn is not specific to any particular brush, opening up the entity info on a non-entity brush will bring up the worldspawn.

Ctrl+Enter reverses the clip selction. Have a look at help>Shortcuts list in radiant

edit: Just read your post again, if all your trying to do is ungroup your func_group, select it and go to selection: Ungroup Entity.


(Mr_Tickles) #3

Ok, thanks :slight_smile:
Ctrl+Enter :slight_smile: Cool, Ta

I’m doing it a long winded way at the moment, but doing it.


(MadJack) #4

To move a func_group or whatever that has been func_* and/or is a brush entity in worldspawn is to Right-Click 2D and Ungroup Entity.

That’ll do it.


(Mr_Tickles) #5

Oh, cool, thanks :slight_smile: Well, I’ve just finished starting off the hole in the hill, and compiling it for a test. But will definately remember that for future use, in fact i’ll use it after i’ve tested.