Ok, i’ve done a search for this, but haven’t turned anything up.
How can I turn one of my func_group (Terrain) brushes into worldspawn? I’ve tried adding the classname worldspawn key & value but it just tells me I can’t change something back to worldspawn which is fair enough. All I want to do is get the exact shape (for tessellation) of the brush i’m using into a normal worldspawn brush, surely there must be some way of doing that without having to trudge through the .map file every time I want to do this.
The reason I want to do this is because I’m burrowing into the side of a hill and don’t want to just give it a square bunker effect… I was planning to get it to a reasonably smooth hole. 3-point clipping is driving me nuts at the moment, I didn’t realize that every time you zoom on one of the windows the thing takes a different aspect for the 2 point-clipping… apart from that, it’s been a bit irritating trying to trace out the exact vertexes of the terrain block i’m trying to replace. Eventually did that, then had the further fun of trying to get the resulting inner brushes to line up smoothly.
Would be great if someone could tell me if I can change a func_group into a worldspawn, would be great thanks
Also, I’ve tried doing the “move into worldspawn” option and it just tells me it can’t.
I was trying to get away without using any T-junctions if possible.
[Edit2]Oh, and is there a shortcut or button which reverses the clipping section, i.e. the part of the brush you’re going to get rid of?[/Edit2]