http://www.freewebs.com/johnsson85/mapping/frenzy_shadowbug2.jpg
As you can see, there’s a sharp line between the upper and lower brushes. The brushes are part of the same func_group with a _lightmapscale value of .25. I’ve tried different compile settings but the problem remains, so I don’t think that’s the problem. Anyway, the compile settings I used for this shot were:
c:\spel\Quake3\ydnar\q3map -light -fast -bouncegrid -patchshadows -bounce 8 -samples 3 -shadeangle 180 -extrawide -fs_basepath C:\spel\Quake3 C:\spel\Quake3\baseq3\maps%1.bsp
