So it’s getting quite clear that, even excluding community proposed balance changes (which I think will harm the game in the long run anyway), Brink may need a mod in order to facilitate the features necessary for competition.
For a history lesson, even Quake 3 had a competition mod early on, with OSP, that didn’t change the balance or rules of the game, but made running, playing in, and spectating tournaments easier and more enjoyable.
So, this thread will be for what features you would like to see in a competition mod that didn’t mess about with the balance of the game.
So to start:
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Get rid of leveling/grinding.
This is the big one.
It makes no sense for someone to have to grind a character to level 20, or spend a level to respec in order to try a new build for a competitive multiplayer game. It’s alright-ish for pubs (although I think it highlights a problem in recent schools of game design), but it means that you’re not allowed to actually play the real game until you’ve spent X number of hours grinding for it.
The itemization and perks with character customization is fine, but it gets stupid when you have to jump through needless hoops to work on your team’s playbook.
I would propose that all “new” characters in the competition mod either start at level 20, or just have the 20 speccing points to spend as desired right out the gate, and making respeccing not have any cost associated with it.
- Enable Demo Recording
- Enable First-Person Spectating
- Enable HUD customization like Quake 4’s Q4Max and Quake 3’s CPMA
Anyone else got anything to add?