"they turrets that one can put down aren’t anywhere near as strong as a normal player. they can be damaged very quickly (destroying takes longer, but while damaged they’re totally off line), they have no collision (or rather, they have ‘soft’ collision… you can’t stand inside one, but you can move through it easily - this is true for collision with players as well)
soft collision in brink means you don’t slow down moving through something, but if you try to stop ‘inside’ it, you get pushed out slowly." link
can you think of a possible example? (with reviving, giving health, giving ammo, planting explosives, interrogation, building turrets, + what else?)
yea map geometry where some wall is scalable only from some particular place is pretty much the only thing i can think of, and that’s pretty apparent imo. and since the horizontal speed of a jump is always the same (same as sprinting) i remember reading somewhere, things like climbing on top of something and managing to maintain your forward momentum to be able to climb something otherwise unclimbable won’t be there either. i was hoping for something like a double jump from the top of someones head to climb a higher wall faster or something.
of course how it really turns out remains to be seen, this is just guesswork based on what i’ve read, not necessarily how it will be.