textures/common/nodraw
{
qer_trans 0.3
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
}
textures/common/nodrawnonsolid
{
surfaceparm nodraw
surfaceparm nonsolid
}
today i examined the common.shaders also with rereading the shader manual (i was actually searching for smth and used the occasion at the same time to make sure myself on stuff i believed to know) and im surprised to found out that plain nd is also ns, then whats the purpose of a dedicated ndns shader? also, if its not solid it can’t be structural, then whats the purpose of trans in it? and also, if smth is not solid then stuff will pass through it, then why to have nomarks? (and just to b*tch, one would expect ndns to be transparent in radiant yet it dont have qer_trans while plain nd has; why? ;p)
and, being curious, what happens when some1 deliberately makes structural a brush in the editor with either of these textures (which both have nonsolid parm in 'em). [ok not textures but shaders -.-]
yet another edit, i found this in some shaders:
surfaceparm structural
surfaceparm trans
erm… i’m completely lost :S