No way to play with friends! wtf!


(Tannimun) #1

So I got my 2 friends up to rank 7 and we were excited to play finaly be able to que together in competitive mode (because playing casual is a pain in the ass to get everybody on the same team) just to find out you can only que 1,2 or 5 players.
Like wtf?! How can there be no options in this game to play with friends?
How can anyone think it’s a good idea not only to split up the already thin player base in two groups (solo/duo or 5-man) but also make it impossible to play the game if you’re 3 or 4 players?
We were so excited about Dirty Bomb and you just killed it. GG.


(kittz0r) #2

maybe step out of your cave? it was known for quite a time now and just because people like you can’t even read Notes… nah better close your Cave off and never come back.


(Tannimun) #3

Yo, why are you being a douche? Yes I missed the note, but how was I supposed to find it? it was inside the competitive tab, and I knew you couldn’t que comp if you’re under lvl 7 so why would I go and chill there in the first place?
It never crossed my mind that a game could be so stupid to not let you play with friends. I shouldn’t have to read notes for that shit.


(Jesus) #4

Yo, why are you being a douche? Yes I missed the note, but how was I supposed to find it? it was inside the competitive tab, and I knew you couldn’t que comp if you’re under lvl 7 so why would I go and chill there in the first place?
It never crossed my mind that a game could be so stupid to not let you play with friends. I shouldn’t have to read notes for that @$!#.[/quote]

Its unfortunate but yeah if you seek to play with friends this game is not quite suiting for you yet. Yet because things will probably change in the futur.
Soon™ “We are working on it, but we don’t have an ETA yet.” anyone involved in the game answering about any matters that community ever brought up.
Unlimited waiting time are our property and are protected under the law of copyrights ©


(Jostabeere) #5

Wait. Didn’t @RazielWarmonic say in the latest messages that queues up to 4 players are possible in the new patch? I’m pretty sure she did.


(Jesus) #6

Well this guy looks pretty sure like he tried and failed. Pretty sure he did too.


(SereneFlight) #7

http://forums.dirtybomb.nexon.net/discussion/28079/dev-stream-round-up-11th-april-2016-exedore-lead-game-design/p1

[quote=“Faraleth;28079”]Casual Match-Making Info:
Casual match-making will be coming to Dirty Bomb in the future. This will remove “Quick Join” and the server browser for the majority of servers.

[list][] The basic comparison is like that of MOBA game queues, such as LoL or DOTA.
[
] Shuffling will be removed.
[] Matches will be balanced from the start, and leavers will be punished - these will be more relaxed than competitive penalties.
[
] You will be able to queue with up to 5 friends.
[] The current planned server size is 6v6.
[
] Match-making will likely eliminate 8v8. This may still be available through the traditional server browser if anything.[/list]
If drop-in, drop-out style joining returns it will likely be for some form of TDM game mode. This however is NOT coming in the near future and not even being discussed/worked on - it’s simply an example.
Along with this, game flow will receive updates including the match intro will be toggleable, although during this period you will only be able to stand still and see your team - not move.[/quote]


(Jesus) #8

I really hope this update will come as Soon™ as the others like trading or phantom reworks. Cause its a really bad idea.


(Tannimun) #9

I don’t understand why Dirty Bomb doesn’t go with the CS:GO model. In CS you have casual modes with shorter games (like objective mode) were you can come and go as you want, and a competitive mode with longer more serious games (like stopwatch) and balanced teams by ranks. I don’t se the point in splitting up the stopwatch player base in casual and competitive. If you want to play longer serious games you should play competitive. You already have objective and excecution as an alternative.
CS:GO also lets you que how many players you want in a team and it works fine. They have the player base to introduce 5-man matchmaking, and it would be a cool feature, but it’s in no way necessary to have. Dirty Bomb only has a fraction of the player base of CS:GO and still decided to split up the player base further. I don’t se the point in that.


(Melinder) #10

You have to take in to consideration that with such a small player base, especially in some regions (I can confirm that Australia suffers from a low population on this game), that not locking the party to certain numbers could greatly increase queue times. If there are too many people queuing in parties of 4, and there are no solo queuers, the game cannot be created. 1, 2 and 5 are all multiples of 10, making it easier to create games with parties of this size.

You mention “splitting the player base” but I don’t quite understand what you’re getting at. For a company creating a game from scratch, scrambling to get publicity and get the core mechanics down, flawless ranked matchmaking should be something to work towards. You can argue that the game has been in production for what feels like forever now, but if you ask be they still have work to do on the fundamentals of the game. Dirty Bomb has the potential to be a great competitive game, but it still needs a lot of work.

That being said, I do not know the current status of population in any other region than that of Australia. I’m sure that US / EU would have a larger player base, but for those who caught on to this game early on, as I did, a lot of us found this game to be less of a competitive game, and more of a relaxing change of scenery. How this links to what I said previously is that raw statistics of a large player base doesn’t always correlate to shorter queue times. I know for me personally, I don’t plan on getting into Dirty Bomb competitively, it is simply as I mentioned, a relaxing change of scenery.


(Tannimun) #11

[quote=“Cam;170235”]You have to take in to consideration that with such a small player base, especially in some regions (I can confirm that Australia suffers from a low population on this game), that not locking the party to certain numbers could greatly increase queue times. If there are too many people queuing in parties of 4, and there are no solo queuers, the game cannot be created. 1, 2 and 5 are all multiples of 10, making it easier to create games with parties of this size.

You mention “splitting the player base” but I don’t quite understand what you’re getting at. For a company creating a game from scratch, scrambling to get publicity and get the core mechanics down, flawless ranked matchmaking should be something to work towards. You can argue that the game has been in production for what feels like forever now, but if you ask be they still have work to do on the fundamentals of the game. Dirty Bomb has the potential to be a great competitive game, but it still needs a lot of work.

That being said, I do not know the current status of population in any other region than that of Australia. I’m sure that US / EU would have a larger player base, but for those who caught on to this game early on, as I did, a lot of us found this game to be less of a competitive game, and more of a relaxing change of scenery. How this links to what I said previously is that raw statistics of a large player base doesn’t always correlate to shorter queue times. I know for me personally, I don’t plan on getting into Dirty Bomb competitively, it is simply as I mentioned, a relaxing change of scenery.[/quote]

What I mean by splitting the player base is that to my understanding there are more players playing the regular stopwatch game mode then the ranked stopwatch mode, which is esentially the exact same thing, except for ranked being an attempt for more balanced gameplay. Just because you want to play casual doesn’t mean that you can’t have balanced games. Nowdays I only play CS:GO casually, what that means is that my rank is a bit lower then it used to be and it reflects me playing a more casual style. The games are still balanced because elo never lies.
CS:GO doesn’t have casual competitive and it works fine for them. Sure there are minor problems with smurfs in CS but I don’t se Dirty Bomb having that problem because it has Objective mode for shorter more casual games.
If stopwatch was only ranked then que times would be much shorter since all the players playing regular stopwatch would be forced to play ranked stopwatch, solving all problems with que times and not creating problems for 3 or 4 man ques since the player pool would be more then twice the size it is now.


(Melinder) #12

I can totally understand the frustration. I too have come from a lengthy time of competitive Counter Strike. https://i.gyazo.com/0bdac32d31fe47b804dde003434d10d4.png

I cannot give you a legitimate reason as to why Ranked Matchmaking cant be a real possibility except that population hinders it. When it comes down to it, SD have not left enough room to make a distinct difference between Casual and Competitive. Without this ranked will not seem compelling enough to take part in when there is no difference between Ranked and Casual. There has been much talk on adding further rewards for completing Ranked matches (e.g. Increased credit gain, Increased crate drop chance) but it has since disappeared into the mess that is the “consideration” pile.


(doxjq) #13

I wish they’d just unlock it so all numbers could play all people. I couldn’t care if I was playing a 3 man pre-made with 2 singles or a duo vs a 5 man pre-made or a 5 man pre-made vs 5 singles etc. I know other people disagree with that but we really struggle to find numbers over here in Australia so this would certainly help us all find games, and would allow people to play together. It really is annoying when you want to play ranked but you only have 3 people on. You either have to shun someone out or sit there for half an hour finding people, and even then if we make a 5 we have to hope there is another 5 searching otherwise we’re screwed.


(Melinder) #14

This is actually incorrect. If you read what I said above I discussed why this is so. There was a very similar concept on Smite when Australian servers were new. Parties were locked to 1 2 3 or 5, as 4 was a hard number to slot in.


(KattiValk) #15

It is quite odd how 3 and 4 person pre-mades can’t launch, but it’s a balance consideration, even if it’s a silly one. They have the 5 man queues on a separate pool than single and duo so you can either play team vs team or pub vs pub with the option to bring a friend. Obviously, they think 3 and 4 person groups would be an unfair advantage in pub queues and a disadvantage in pre-mades (a fair point seeing as how it only takes one to throw a game and if you played against one of our 5 mans with a poor pub, you’d be steamrolled something fierce). I agree that it’s silly, but they definitely don’t have Ranked down pat yet so it may be best to just wait it out.


(n-x) #16

I must admit, I like @Tannimun 's idea of making Stopwatch ranked exclusive. This would solve a lot of problems. People who just want to have a quick game with maybe 8vs8 mayhem can play a short round objective. If you want to commit more time and be more serious about it. Play Stopwatch ranked.


(Kakutov) #17

Wait… So DB players actually have real life friends? :open_mouth: