No time extension from planting C4?


(NuclearSharkhead) #1

I wish when there’s a few seconds left on the clock and you finally plant C4 that there would be a small time extension so your team actually has a fighting chance to make a comeback instead of straight giving up after the allotted time has run out. It would encourage the defending team to not let the plant happen at all and make gameplay even more furious and intense with mere seconds left in the match.


(GreenBanana) #2

Yes it would be cool with some extra time! Some times i lose with the c4 still on countdown, and thats annoying.
Maybe do it like tf2: as long as there is something on the objective you can not lose, but as soon as the (c4 in this case) gets removed, you lose. But if you finish the objective you get some extra time.


(DB Genome editor) #3

Are you guys talking SW or OBJ? I haven’t noticed recently, but there used to be overtime in OBJ exactly as you described: as long as the objective was active, the timer would stretch. OT in SW is another matter. I guess it could work the first team on attack to set the reference time, but not for the second team (when the time set by the other team is up, no point in continuing, you lost).


(Szakalot) #4

Overtime in OBJ mode still works for plants, but not for carriable objectives.


(ev1ldarks) #5

+1 it actually works for plants.
And I don’t see the point adding extra time for carriable objectives, it would be too easy imho :wink:


(Szakalot) #6

@ev1ldarks‌
Yeah it was pretty annoying, esp. since the objective had to be ‘returned’, not just dropped. I remember one whitechapel where attacking team camped the objective for good 5-10min overtime, before being finally overwhelmed.


(NuclearSharkhead) #7

I recall successfully planting C4 within the last 5-10 seconds in Terminal on the Attack side for the first objective and time still ran out. It was OBJ and no overtime was given. I’ve seen this happen to other players as well.

I have a feeling overtime only works for specific objectives or maps at the moment.


(Jinuaja) #8

Yeah that would make the game more interesting through out it, but how should they do it. I mean you have a certian amount of time in the beginning of a match to complete all of your objectives. Should they add more time as you go on completing objectives, or should they only make the clutch clock work only work in the last objective. I like the idea though they should add it in there either way.


(artfulSedan) #9

I agree with the OP with the extension of capturing. you should get the extension when you are in the field and capping and the game ends when it’s reset. I think most game which feature something like plantign C4 (like CS caugh) feature things like that… i was a bit surprised to see that this one doesn’t.


(Litego) #10

It should work both in OBJ and SW. In OBJ it’s obvious, it makes the game mode exciting.

In SW you’d think that it would give an advantage to the second team attacking. But really, it doesn’t. All they have to do is remove the 30 seconds or whatever it takes for the bomb to tick down from the over all time. It gives the illusion that you get that extra time after a plant at the end of a round, but you actually don’t. And really, if you can’t plant the bomb before that time runs out you would lose SW anyway as the real time would run out before the bomb explodes. Adding extra time after the first objective however, that’s not doable in SW in the second round because it would be unfair. In OBJ however, you could do it.


(Szakalot) #11

[quote=“Litego;7453”]
In SW you’d think that it would give an advantage to the second team attacking. But really, it doesn’t. All they have to do is remove the 30 seconds or whatever it takes for the bomb to tick down from the over all time. It gives the illusion that you get that extra time after a plant at the end of a round, but you actually don’t. And really, if you can’t plant the bomb before that time runs out you would lose SW anyway as the real time would run out before the bomb explodes. Adding extra time after the first objective however, that’s not doable in SW in the second round because it would be unfair. In OBJ however, you could do it.[/quote]

I don’t think I can follow your SW logic, lets look at examples:

Team A completes map in 10min, with the last objective being C4, so they’ve planted it at 9:10 of their time.

In order for Team B to win, they have to plant C4 before 9:10. What you are saying is: set team’s B time to 9:10min and give overtime for anything below 9:10? Why not just keep it at 10:00 and leave overtime out of it?

I don’t see how it changes anything; apart from adding extra confusion to the game?


(Litego) #12

[quote=“Szakalot;7618”][quote=“Litego;7453”]
In SW you’d think that it would give an advantage to the second team attacking. But really, it doesn’t. All they have to do is remove the 30 seconds or whatever it takes for the bomb to tick down from the over all time. It gives the illusion that you get that extra time after a plant at the end of a round, but you actually don’t. And really, if you can’t plant the bomb before that time runs out you would lose SW anyway as the real time would run out before the bomb explodes. Adding extra time after the first objective however, that’s not doable in SW in the second round because it would be unfair. In OBJ however, you could do it.[/quote]

I don’t think I can follow your SW logic, lets look at examples:

Team A completes map in 10min, with the last objective being C4, so they’ve planted it at 9:10 of their time.

In order for Team B to win, they have to plant C4 before 9:10. What you are saying is: set team’s B time to 9:10min and give overtime for anything below 9:10? Why not just keep it at 10:00 and leave overtime out of it?

I don’t see how it changes anything; apart from adding extra confusion to the game?[/quote]
Yeah it would just be an artificial overtime. Both teams would still have the same amount of time to complete the objective. The difference being that the game wouldn’t continue if a bomb is not planted in time for it to actually blow up. It’s annoying planting a bomb and having the time run out, that would not happen if you added artificial over time like that.

I don’t see how it over complicates things, you look at the clock and know that you need a plant down before 9:10, or you’ll lose.


(Szakalot) #13

I recall multitudes of people who couldn’t understand how scoring works for SW (‘but we won the map too, isn’ t that a tie!?’), so I’d imagine another batch who get very confused by the time difference (‘they had 10min to finish, and we only had 9:10; BS game!’)

I can see where you are coming from, but I just don’t think its that necessary, and you can always have a knife fight during the last 50 seconds.

Besides, I’ve always found myself playing till the last second, even if it only meant to get that plant down!


(sinKrin) #14

I’ve had a few matches where the plants have been activated in the last few seconds and we’ve gone into overtime. Terrifically exciting but not good for my blood pressure :slight_smile:


(capriciousParsely) #15

It should also be like in TF2 when you push the EVE. If you stop pushing for even a second you instantly lose of the timer runs out. But in TF2 you have 5 seconds after every time you touch it to push again.