No origins, no areaportals, but still SV_SetBrushModel: Null


(*[SfS]*OpTeRoN) #1

I have removed every origin, areaportal textures.
But I still get the damn SV_SetBrushModel: Null error while loading my map. :banghead:

I had done extensive searching, looking at compile error descriptions, etc.
I still get this damn error.

BTW, I also had a question:
If I was to convert one of my old RTCW maps that I made to an ET map, would I have to remove every RTCW entity like a target_location entity?


(TIHan) #2

i have had this error before a long time ago… try some trouble shooting… remove some brush entities that followed with the origin… the reason this could have been caused is that u either tried to apply the model2 key in an entity and its origin brush is not there…

2 Guesses why you get SV_SetBrushModel: Null:

#1. You copied brushes that uses an origin brush(like func_rotating) but u forgot to copy the origin brush with the copied brushes

#2. You made a brush, with an origin brush selected, be one of the funcs or any other that needs to use origin… and when u made that, u deleted the origin that was using that…

note: these are some good guesses that may lead to your problem, not sure if this will directly solve it or not.


(sock) #3

In practice, yes remove all old RTCW entities just in case of problems, in theory, no the engine should ignore entities it does not know what to do with.

Sock
:moo:


(*[SfS]*OpTeRoN) #4

In practice, yes remove all old RTCW entities just in case of problems, in theory, no the engine should ignore entities it does not know what to do with.

Sock
:moo:[/quote]

Is there a way to do mass entity deletion in Radiant, like find/replace textures. That would be very useful.

If not I guess I could just manually find and delete the entities in notepad.

Thanks.
:clap:


(G0-Gerbil) #5

Select an entity, then do SHIFT+A - it selects all entities of the same type.

Common sources of this are old RTCW TOI’s (cos they didn’t need origin values).


([rD]MrPink) #6

Make sure you don’t have a trigger with a origin texture. I once had a trigger brush accidentally textured with origin and had this error.


(Harty) #7

I asked lennyballa the other day as I had the same problem… it could be that you have a texture such as caulk that is only one unit thick, like patch mesh i think…

im workin on mine now to see if tahtts the problem

harty