I just see the metal texture which must have the bumpmap effect.
If i do r_lightmap 1, i only see the light from the light entity.
-
I have compiled with the following command:
“bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2” -
I have added “_lightmapscale: 2” to the world_spawn.
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I have made the bumpmap from the nvidia normal map plugin for photoshop.
It is 32bit, tga.
the shader:
textures/test_shaders/bump_test
{
qer_editorimage textures/test_shaders/bump3.tga
q3map_normalimage textures/test_shaders/bump1.tga
{
map $lightmap
rgbgen identity
}
{
map textures/metal_misc/ametal_m01.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}


