No lighting when using super/bounce tags ?


(stil) #1

I recently aquired q3map2build v1.0 v24, and q3map_2.3.38_win32_x86

I followed nibs tutorial on how to set them up, and everything seemed to go fine. But, whenever I use either of the tags bounce and super, (values of 2) and then build a map, the builder appears to skip the lighting section ? (ie, fast build time, no lighting ingame) :???:

Here’s a log of the building process, if that helps.

(sorry I dont have any online storage yet, so I spammed the txt doc here)

Loading map file C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.map
entering C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.map
WARNING: Couldn’t find image for shader textures/submerge/terrain_0
WARNING: Couldn’t find image for shader textures/submerge/terrain_0to2
WARNING: Couldn’t find image for shader textures/submerge/terrain_2
WARNING: Couldn’t find image for shader textures/submerge/terrain_0to3
WARNING: Couldn’t find image for shader textures/submerge/terrain_1to3
WARNING: Couldn’t find image for shader textures/submerge/terrain_3
WARNING: Couldn’t find image for shader textures/submerge/terrain_1
WARNING: Couldn’t find image for shader textures/submerge/terrain_2to3
0 areaportals
size: -4064,-4064, -96 to 4064, 4064, 3232
block size = 1280
248 leafs filled
writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.prt
163 triangle surfaces
10034 triangle vertexes
Writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
45 seconds elapsed
Disconnecting
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (GtkR) - v1.2.4-y5
GtkRadiant - v1.2.11 Dec 1 2002 01:15:50
VFS Init: C:/games/Return to Castle Wolfenstein/main/
VFS Init: C:/games/Return to Castle Wolfenstein/main/

---- vis ----
fastvis = true
1 threads
reading C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
reading C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.prt
661 portalclusters
2199 numportals
2102 numfaces
4398 active portals
274 hint portals
visdatasize:58176
0…1…2…3…4…5…6…7…8…9… (7)
creating leaf vis…
Total visible clusters: 358413
Average clusters visible: 542
writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
7 seconds elapsed
Disconnecting
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (GtkR) - v1.2.4-y5
GtkRadiant - v1.2.11 Dec 1 2002 01:15:50
VFS Init: C:/games/Return to Castle Wolfenstein/main/
VFS Init: C:/games/Return to Castle Wolfenstein/main/

----- Lighting ----
Patch shadow casting enabled
Radiosity enabled with 2 bounce(s)
1 threads
usage: q3map -light [-<switch> [-<switch> …]] <mapname>

Switches:
v = verbose output
threads <X> = set number of threads to X
area <V> = set the area light scale to V
point <W> = set the point light scale to W
bounce <B.> = bounce light B times (radiosity)
smooth = subsample shadow edges (antialiasing)
fast = fast mode (potentially dimmer in some cases)
fastgrid = fast mode for lightgrid calcs (helps large maps)
fastbounce = fast mode for radiosity
cheap = cheap mode (stop calculating after RGB >= 255
cheapgrid = cheap mode for lightgrid calcs (helps large maps)
notrace = don’t cast any shadows
extra = enable super sampling for anti-aliasing
extrawide = same as extra but smoothen more
nogrid = don’t calculate light grid for dynamic model lighting
novertex = don’t calculate vertex l V ighting
samplesize <N> = set the lightmap pixel size to NxN units


(ydnar) #2

You’re running an old version of Q3Map (1.2.4-y5), not Q3Map2. It printed the version at the top of every run…

Make sure Q3Map2Build is pointed at the correct exe. You may also wish to try Q3Map2 Toolz or Q3Map2 Explorer, which are also frontends to Q3Map2.

Download a more recent version of Q3Map2 as well, the current version is 2.5.3.

y


(stil) #3

Ahh, thanks, I should have spotted that. I thought I was using the path to the right q3map executable, but it was acutally an old version. :bash: