I recently aquired q3map2build v1.0 v24, and q3map_2.3.38_win32_x86
I followed nibs tutorial on how to set them up, and everything seemed to go fine. But, whenever I use either of the tags bounce and super, (values of 2) and then build a map, the builder appears to skip the lighting section ? (ie, fast build time, no lighting ingame) :???:
Here’s a log of the building process, if that helps.
(sorry I dont have any online storage yet, so I spammed the txt doc here)
Loading map file C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.map
entering C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.map
WARNING: Couldn’t find image for shader textures/submerge/terrain_0
WARNING: Couldn’t find image for shader textures/submerge/terrain_0to2
WARNING: Couldn’t find image for shader textures/submerge/terrain_2
WARNING: Couldn’t find image for shader textures/submerge/terrain_0to3
WARNING: Couldn’t find image for shader textures/submerge/terrain_1to3
WARNING: Couldn’t find image for shader textures/submerge/terrain_3
WARNING: Couldn’t find image for shader textures/submerge/terrain_1
WARNING: Couldn’t find image for shader textures/submerge/terrain_2to3
0 areaportals
size: -4064,-4064, -96 to 4064, 4064, 3232
block size = 1280
248 leafs filled
writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.prt
163 triangle surfaces
10034 triangle vertexes
Writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
45 seconds elapsed
Disconnecting
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (GtkR) - v1.2.4-y5
GtkRadiant - v1.2.11 Dec 1 2002 01:15:50
VFS Init: C:/games/Return to Castle Wolfenstein/main/
VFS Init: C:/games/Return to Castle Wolfenstein/main/
---- vis ----
fastvis = true
1 threads
reading C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
reading C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.prt
661 portalclusters
2199 numportals
2102 numfaces
4398 active portals
274 hint portals
visdatasize:58176
0…1…2…3…4…5…6…7…8…9… (7)
creating leaf vis…
Total visible clusters: 358413
Average clusters visible: 542
writing C:\games\Return to Castle Wolfenstein\Main\maps\mp_submerge.bsp
7 seconds elapsed
Disconnecting
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (GtkR) - v1.2.4-y5
GtkRadiant - v1.2.11 Dec 1 2002 01:15:50
VFS Init: C:/games/Return to Castle Wolfenstein/main/
VFS Init: C:/games/Return to Castle Wolfenstein/main/
----- Lighting ----
Patch shadow casting enabled
Radiosity enabled with 2 bounce(s)
1 threads
usage: q3map -light [-<switch> [-<switch> …]] <mapname>
Switches:
v = verbose output
threads <X> = set number of threads to X
area <V> = set the area light scale to V
point <W> = set the point light scale to W
bounce <B.> = bounce light B times (radiosity)
smooth = subsample shadow edges (antialiasing)
fast = fast mode (potentially dimmer in some cases)
fastgrid = fast mode for lightgrid calcs (helps large maps)
fastbounce = fast mode for radiosity
cheap = cheap mode (stop calculating after RGB >= 255
cheapgrid = cheap mode for lightgrid calcs (helps large maps)
notrace = don’t cast any shadows
extra = enable super sampling for anti-aliasing
extrawide = same as extra but smoothen more
nogrid = don’t calculate light grid for dynamic model lighting
novertex = don’t calculate vertex l V ighting
samplesize <N> = set the lightmap pixel size to NxN units