No Ironsight


(Xyphen) #21

Once they have put ironsight in multiplayer games , it killed all the fun for me . Thats why i support NO IRONSIGHT in DB .


(Rex) #22

I got an easy solution for this: Stick with ET, because there you don’t have them. :wink:


(Kendle) #23

I started in RTCW and moved to ET the day it was released, convinced they were the gold standard of FPS games while of course ignoring the fact I’d never played any others so didn’t really know what I was talking about.

What killed ET for me was in Sept. 2005 I downloaded DOD:S (Day of Defeat : Source) just for the hell of it, got hooked, and never came back. And when I did try ET again, just for old times sake, I couldn’t live with guns that felt, looked and sounded like pea-shooters, and the fact I’d often die of boredom before dying of bullet damage due to them being so weak. DOD is brutal and unforgiving in a way ET has never been, for me.

Since then I’ve played so many games I’ve lose count, but I’ve rarely missed ET’s pop-guns.

RTCW is a different story, and I wouldn’t necessarily lump it in together with ET. RTCW’s guns were “meatier” and had a higher rate of fire, making engagements rather more demanding and satisfying.

I’d be happier with RTCW’s gunplay than ET’s, although I’d like to see both SMGs (faster firing, lower damage) and Assault Rifles (higher damage, slower firing) in DirtyBomb, which, to it’s credit, Brink tried to establish, even though it failed. If Ironsights were a feature of AR’s and not SMG’s that’d be cool as well, I’m all for giving people choices, I hate the idea of going back to a game where everyone uses the same gun, and plays the game the same way, because there’s only really one viable option.


(Hyperg) #24

Good. I shall haunt you with my ironsights then :oppressor:


(Xyphen) #25

i do stick with ET - played ETPRO for couple of hours earlier :slight_smile:


(Mar1o) #26

Agree with no ironsight


(Dysfunkshion) #27

Still in favor of No ironsights, except for scopes on longrange rifle. Don’t know why, but ironsighting slows the game down too much imo.


(Psygnosis.) #28

I agree with the no ironsights ! Moar ET comeback pls ! =)

mmmh, but it’s me, or in the trailer i saw something with the ironsights (like the shotgun part) ?


(Metal-Geo) #29

Iron sights are fine, really. Just don’t make them mandatory to hit anything less than a yard away.


(Christophicus) #30

Where has this notion come from that iron sights somehow reduce the skill requirement for a game? They don’t need to be lazer accurate. If anything, they should allow for the skill ceiling to be increased as the players will now have to learn when to ADS to increase the likelihood of landing hits, and when not to to ensure full mobility and avoid waisting those valuable milliseconds ADSing.

I’m all for ADS, it adds an extra layer of depth, increases the amount of viable variables, and can increase the skill ceiling.


(DarkangelUK) #31

The biggest issue I’ve seen people have is that IS slows the game down.


(Kendle) #32

As has been mentioned, RTCW and ET had a “press button to modify accuracy” feature (called “crouching”) and it didn’t seem to slow them down. I think people are against IS because they’re against the games that have it, but if done well it shouldn’t be an issue. I just think if DirtyBomb doesn’t have IS it’s going to be seen as an omission rather than a benefit to the vast majority of players (i.e. those who don’t post here).


(DarkangelUK) #33

I never said it was my issue, it was a reply to the user saying people think it reduces skill.


(DeTh) #34

I think that iron sights should only be there to assist you with targets at range. You should not need to be in your iron sights all the time to hit anything otherwise it will slow the game down tremendously.


(CriminalMacabre) #35

Well, it’s like the word BRINK is taboo here. Ironsights aren’t bad. The bad thing is the “perfect precision” implementation in CoD games. In BRINK iron sights are **** if the weapon have bad precision, also it makes you a sitting duck. But you can make a good defensive stance with them. So they are fine with me.


(warbie) #36

It’s not quite the same - when you use iron sights there’s a moments delay as the view changes, a gun model takes up a large portion of the screen and you loose some peripheral vision. It’s not as precise as a dot crosshair and when you go back to normal view there’s a slightly jarring wait. It does break the flow and always feels like a little separate shooting mini game to me.


(YouAreGood) #37

Yes, it’s another “good looking” feature that breaks the game.

It was both more fun and natural to just crouch and follow a tiny target with the dot.

The question is whether we need a game or a toy. Fairly simple.


(NeoRussia) #38

Yes it makes total sense to have a pointless mechanic where you need to press another button that slows you down and narrows your FoV before pressing the primary fire button

Oh wait no it doesn’t.

No training wheels ADS and BS randumb spread in this game please.


(Kendle) #39

Depends how it’s implemented. What you describe is how it’s implemented in some games, but ET:QW wasn’t really like that, and in the situations in which you’d use IS (at range) it wouldn’t really be an issue.

You’re also assuming you’re going to get a red-dot crosshair without IS. In many games you don’t get a red-dot without acquiring a scope that provides one.


(Raide) #40

Don’t see how ADS qualifies as a training wheel. And random spread can be a crutch just as easily as it can be a training wheel… Don’t get me wrong, I’m all for spread patterns, but I don’t follow your train of thought.