No intermission after .timelimit


(BlackEight) #1

Hello

I have that nice map Sniper_lake_b2.pk3 which I suggest to check yourself: very playable, quite small, nicely finished etc. Yet there is a problem with map, it doesn’t have any objective and after map time runs out map goes on anyway and doesn’t want to move to intermission. Could you suggest sth?

Regards,
Eight


(Cambodunum) #2

… just change wm_setwinner -1 to wm_setwinner 1 or 2
… greetz Cambo


(phisherman) #3

I’ll get you a fixed mapscript later today, hold on…


(BlackEight) #4

Dont bother, if thats the matter of making mapscript and just that wm_setwinner line then I will do that myself, not problem is there. However do I need to make extra pack for that? There is that cvar in server.cfg:
set g_mapScriptDirectory “”

Can I use that for this purpose?

Eight


(phisherman) #5

[QUOTE=BlackEight;263027]I will do that myself[/QUOTE]It’s not that simple if you’re new to mapscripting, I did it for you, see attachment.

Can I use that for this purpose?
Yes you can:

Copy the attached file to /nq/<directoryname> and set g_mapScriptDirectory to “<directoryname>” (relative path).

I didnt test the scriptfix, tell me if it doesnt work. Also feel free to request such scripts for other maps, there are loads of maps out there that don’t pass on to intermission once the timelimit is hit.

//Edit: Deleted yesterday’s posting