On my trickjump map my player takes a little drop once teleported and if he jumps hard enough into the teleporter he recieves damage. im sure theres someway to stop this but i dont know how.
Hope you get me :blah:
On my trickjump map my player takes a little drop once teleported and if he jumps hard enough into the teleporter he recieves damage. im sure theres someway to stop this but i dont know how.
Hope you get me :blah:
Put this in the shader of the texture that gives you damage:
surfaceparm nodamage