Had a match were the ememy player ran ontop of my mine and in the process went in the line of fire of my missle turrent but my turrent only hurt the enemy players around the guy on the mine
No damage with missile turret and mine
That ought be a bug.
Was wondering if it is intentional that if you push an enemy onto a mine it doesn’t trigger. It doesn’t trigger either when the move off it again
This should probably go in Feedback and Suggestions but hopefully it’ll get spotted here too.
I actually reported the same thing via support yesterday. Same thing happens if you try to collect a healthbox but take turret fire as you step onto the box. You dont collect the box and you have to step off and back on to collect it after the turret fires or draw its fire from another soldier first. I imagine this affects any object laying on the ground to trigger. Mines, health boxes, pill boxes, the fist box.
I confirmed this thing. Missile turret hurts mine but not the unit on the mine. I think this is a rare situation in which two in the same square are attacked. Should be fixed.
The other thing I found is that if you push your unit in the line of fire of opponent’s turret (Gatling turret) with water cannon, the turret didn’t fire at all. I haven’t check with missile turret or pushing with artillery, but I expect the same thing will happen. Pushing one’s unit into the line of fire will not activate the turrets. The similar thing happens to the mines. Pushing one’s unit on the mine will not activate it.
There are a lot of mine issues. It sounds like you set off “the invincibility mine.” Occasionally units atop mines live for ever and never take damage. Say you detect a mine, but my guy is on top of the mine. Now you want to shoot. Is there a way to choose which you target? No. I think this is the crux of the problem and throws the program for a loop.
Mines in general are so much better, the remaining little weird things I ve pretty much resolved to just ignore and or enjoy. Not going to be high on the fix list…