Since I bought quakewars and now brink, i think that i can express my opinion and i hope it will be seen and become a suggestion for sd guys.
I am happy i found a cool game but i am also disappointed for all the bugs
Sorry from beginning for my english, as u can stat i am not english.
The tech 4 engine is “heavily modified” but still u can recognize it.
There are several problems.
I want to start from the grenades. Is it possible that after 3 years, we can’t have a good animation and a nice physic of the grenades? They act like tennis balls and they react with everything, even a pixel. So u think to throw it and it becomes a boomerang.
facepalm
The game is a port from consolle? Probably u will say no but in my honest opinion it is.
The smart system isn’t smart at all
Examples.
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I am medic: I crouch to get back an objective. I amm getting it back. A team mate passes close to me. My damn character leaves the objective to run behind the team mate to give him some health. RIDICOLOUS, isnt it?
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I am heavy character, still medic. You know that the character is heavier so slower than a light character. Well u can be faster as the lighter. Just let your team mates run in front of u, then push your SMART button and u will follow them and as far as u dont reach them, you will run like a ben johnson even if u are heavy. Isnt this ridicolous too?
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the moves aren’t smooth. It seems i am playing with the virtual michael j. fox. Everything i touch on the screen is supposed to react with the smart system. If it doesnt happen, i shake.
-everything is damn delayed. Repair objectives, fix things, revive, should be all faster and react in milliseconds. Its not possible that i have to wait 1 second to switch from a weapon to the grenade or i cant give syringes while am jumping … make it multitask please. The “one action at time” is really sad especially in a game that pretends to be revolutionary and “adrenalinic”
-Make the smart system more flexible. Let people become good with their owns skills. I dont want to be drived like on rails close to my team mate to give him some health or ammunitions, maybe while he is under fire: so my idiotic ragdoll rushes to get some bullets in the middle of the action. Make it “free” like i launch health on the floor and everyone can get it. why make it so complex when easier was better?
- I noticed the quakewars’ s headshot affection. I dunno why (and this isnt only my opinion) some players can easily make head shots, others can hardly do it. I am one of them. I never had this problem untill i played rtcw, et … I got it since i played quakewars.
I don’t think it depends from me (or other that felt the same problem) i think it depends from hitboxes primary and from netcode secondary.
can u fix the smart (ass) system guys? Can u fix the physic of the grenades and fix the physic of the game?
We would appreciate it cause we trusted in you, one more time. I guess the last time , at least for me
Thank you and bye

Grenades always bounce in FPS games that aren’t attempting realism. You can cook grenades too, therefore cooking+adjusting aim angle eliminates any problems caused by bouncing grenades. If you want more precision, cook the grenade slightly and lower your throw angle or bounce it off two surfaces - it should do the trick