So, watching that new gameplay vid, I noticed that when the first objective was completed the next one seemed to start like the first one did. In other words, there was a discontinuity while a cut scee played and then you re-appeared back in the world at a new point.
I’m not sure if this is just how it is in campaign mode so there is a pause so you can see the cut scenes, or if it is like this regardless.
If so, it seems like this would have some ramifications, such as not being able to head to the next stage as the existing one is winding down. Maybe the whole part of the next phases map is locked down (sort of like BC2 Rush mode)? So maybe no more havinga guy divert to move ahead and paev the way (like blowing the wall into the compound on Salvage while your mates are working on the mining laser).
Very different, if this is true is it another attempt to simplify things or is there a larger purpose?
I’m hoping it’s just a campaign play thing (where the fingers crossed emoticon?).
Don’t need everything