My 2 cents:
The game has a few “most used” controls, directional and mouse buttons, maybe space bar too.
Now if you give more “depth” to these controls, I believe only good comes from it. And its not like you can roll your face over the keyboard and get good results in movement. So there is really skill required, that means if movement would be as fast as aiming with the mouse, some people would manage to evade every shot.
Skill has no ceiling, there is no limit. If you are going to match up two kungfu fighters, they better be at same level, or the fight will be fast ended. Same goes for that dancing, moving, strafing. As some said, its possible in QW to recognize someone based on his movement, I know that from ET, and its something which is very special.
While I love the fast movement in older games like ET and Quake 3, I did not like the video posted from Apoc about QW Frags. The game looks realistic, but the movement does not. I mean in Q3/ET I just accepted that, especially in Q3 - since the models dont move much at all. But in QW, you got moving legs, and everything, and then this guy just floats/flys around. Looks very strange to me.
I think the movement speed should be as high as possible - just to the point where it starts looking unrealistic, I mean like very obvious unrealistic. I guess that would be 30% slower then QW. Yet at same time give us full freedom in movement + knockback which might even slower movement (e.g. heavy soldier weapons, shotguns).
Would love to see some futuristic game with robots somewhen in future - which move at the speed of Quake 3, but actually make correct physical interactions to make that movement happen.
@toka indeed the more possibilities movement has, the less important the initial position will be, yet - this accounts mainly a 1vs1 fight. As soon as crossfire is possible, and specially teamkills - positioning and fast movement will be difficult and very important (since you dont want to “dance” into your teammates fireline), maybe even more, depending on map layout. Besides dancing as such is only so important if mouse movement increases spread. Which I am not aware of if its in DB or not. If it does increase spread, its important to also be able to dance - and at best predict enemy, or even force him to dance like you dance. Attack is best defense.