[QUOTE=Apoc;416058]I think we just need some sort system, because movement and gunplay are so imperative to an fps game. At the moment, movement needs to be more interesting, it needs to be something to master in itself, at the moment it has no skill to it and as a result it makes gunfights very one dimensional.
As toka said, this stuff needs working out before polishing can start. Which is why its so great that testing is going on so early, so the core mechanics can be perfected before beta.[/QUOTE]
Yep, we understand fun movement is what you guys want and we’re working towards it 
I think we’ll get to that point quicker if we don’t put out builds at the extremes of values at this stage but focus on iterating a few areas.
You have to bear in mind that we could give you a build with the sort of things you’re asking for, but then we’d be doing a bunch of things wrong:
[ul]
[li]We’d be designing a game based on the feedback of a tiny sample of people, this is very risky[/li][li]We’d be ignoring any data we have, that’d be super risky![/li][li]We’d be ignoring our own feelings about the best direction for the game, that would make us sad
[/li][li]We still wouldn’t please all of you as you don’t all agree on all points :)[/li][/ul]
This is why the process of balancing and polishing a game has to be gradual, so we can factor in all the elements, and why it will take through until the end of beta to complete. This is a long process. one which we’re still quite early on into.