Next Movement Test Patch


(tokamak) #181

Good. I respect that. That’s a lot more honest than saying that dancing does both increase the value of this movement skill as well as the importance of positioning.


(DarkangelUK) #182

Because it does. Why is he still being humoured? Tokamak doesnt want to see it how it is, he wants to see it how it is in his head and that’s it and no way, no how is that ever going to change. Sunken discussions with tok are a pointless venture and waste of everyone’s time.


(INF3RN0) #183

[QUOTE=Anti;416317]
ETQW had:

[ul]
[li]No sprinting whilst reloading
[/li][li]No sprinting whilst strafing
[/li][li]No sprinting whilst shooting
[/li][li]Backwards speed and strafing speed were slower than regular run speed
[/li][li]You could ‘ramp jump’ though, this would send you about 30 feet done correctly, which is a bit wrong if I’m honest with you
[/li][li]Crouching was not as fast as in DB
[/li][li]Jumping wasn’t limited
[/li][li]Strafe jumping was possible but barely
[/li][/ul]
I can understand the point the ET fans among you are making, the lost of sprint bars, strafe jumping, high strafe speeds etc, there is no doubt that right now DB’s movement system combined with the map design lacks some depth when compared to ET, but compared to ETQW we’re much more similar.[/QUOTE]

Just out of curiosity, how does the normal strafe speed between etqw and db compare? Also jump height and forward momentum? Thanks if you can answer.