[quote=“Faraleth;139630”]There will always be angry people on the internet. A lot of people do not understand the amount of work that goes into game design and production, so they assume every developer is a 1,000 man team that can pump out huge amounts of content on a regular basis…
Splash Damage is still a relatively small studio in the grand scheme of things, and to be honest I have to say, for the amount of developers committed to Dirty Bomb, they are doing a very good job! Sure, we’ve seen some “re-released content”, such as mercs, but all have been tweaked and fine-tuned before doing so, and while Execution and Dome have been in the works for quite some time, they received numerous changes within the development cycle.
Apparently making maps on a monthly basis and just releasing them without community feedback is how you would like it? No, I think not.[/quote]
I’ve played this game for over 2 years on and off. Very few people that still play have. We can all tell you that the only things new are Execution mode and it’s maps as well as Dome.
Most of those same players would have liked to see some progress as the game that we were sold before the majority knew it was even a concept.
You can’t bring up the dev team size when I just have to point out that 90% of the animations and rigging were already done for ALL of the mercs 2+ years ago. That’s the time consuming part of an fps. The modelling and animations of the characters.
Let’s talk about maps and feedback, the same problems we told them about 9 months ago when we tested Dome still existed at launch.Then they had the audacity to say “we notice that players are finding the map too big” as if we didn’t tell them exactly that back in March.
Just incase you thought maps were time consuming. Once generic assets are made you can churn out maps like nothing. See TF2, CS, Quake, UT, even ET.
Anything successful from Splash Damage has actually been modified or created by the community. Every title has so much potential and every title falls short because of said devs. They are the pinnacle of unrealized potential in the gaming industry.