news tuts for joes


(redfella) #1

New tutorials. You can check them out here:

http://www.devmaplab.com/pages/dev_tuts_1.html

Be forewarned… they are extremly newbish tutorials… Like how to make your first room and how to use x-clip and edge manip, etc. If anyone wants to look them over for proofreading sake, that would make my day.

Thx.

:chef:


(redfella) #2

Ok, I guess they are perfect then.

:blah:


(Ifurita) #3

I read thru the first two and they seemed straightforward and clear enough. I don’t have any doubt that someone looking at those two would be off to a good start. I like how you used the work from #1 for #2. If you can keep doing that (lighting, doors, etc) that would be very helpful and it would be nice for a newbie to see something grow and take shape.


(redfella) #4

Most definately. I’m gonna build as many tutorials as I can off of existing information.

Here are some more that I’m gonna add somtime soon:

-non-axial rooms
-terrian
-rubble\destroyed walls
-steps
-curved hall
-skyboxes

and perhaps these sometime after that:

-proper vis building
-q3map2 capabilities
-map design process (from start to finish)
-caulk-hulling
-and a resources guide

:chef:

edit: typos galore


(SCDS_reyalP) #5

FWIW, in the hallway tutorial, I would just clone and stretch bits of one of the rooms to make the hallway. For example to make the hallway floor, I would clone one of the room floors, and drag it to position, and side stretch it to fit.

Of course, that is purely a matter of personal preference.

The nice thing about cloning is it saves texturing. Cloning and sidestretching a brush is roughly the same number of operations as selecting, deselecting and creating a new brush. If you do use clone, you should have texture lock off. In general, I do all construction with tex lock off, except where specific allignments are required. Having most of the textures on their default allignment makes editing easier. Also, once you get on to structural and detail, cloning your previous brush preserves that for you.

Nice to see ‘first room’ tutes that don’t use hollow or CSG subtract :smiley:


(redfella) #6

Well thanks for the reply, though I doubt I’m going to change my tuts for the stuff that you brought up is rather minor in the whole scope of things. If the reader can get a general feeling of what he is accomplishing by completing the tutorial he will then (over time) figure out which way is going to work best for him in any given situation.

So even if he doesnt stick exactly with what I put down in my tut, then no prob… But Im not gonna waste time trying to perfect something that can be seen from multiple ways… espically not when their other tuts to be made. :slight_smile:

Thanks though for the input. I may at some point or another incorperate your method into a new and different tut.

:banana:


(Ifurita) #7

I think the important point here is that there are different ways to get to the same end. Some people swear by one, others swear by another. As the person writing the tut, you bring up the subject of alternatives, but the mapper needs to experiment a little and figure which method works best for them.


(redfella) #8

exactly.

:smiley:


(SCDS_reyalP) #9

exactly.

:D[/quote]
Agreed, I didn’t mean that you should change the tut to my way, just thought I would mention how I would do the same thing.


(Drakir) #10

Good tuts, but if you are aiming at real noob mappers you may want to go into more of what the actual thing is and does. “Ok, first things first… Open up Radiant and set the grid to 16.” If i where a total noob i wouldnt have a clue what a GRID is. So a great “First Room” tut would go deeper into what things are and why you need to use it.

Keep it up! It´s always great to see others wanna help out in the community!


(redfella) #11

I am thinking about making a ‘gtk setup’ tutorial which will cover all of the very, very basics. Like where to download, how to install, description of folders, description and list of menus and commands, the basics of grid and snap, and definitions of common terms (like brushes and patches, etc).

Maybe I will do this one next.

:chef:

Thanks for the good suggestion.


(Machine for to kill) #12

It’s real great that you’re making tutorials…can never have enough of them. My only complaint is that the ones (and most of the ones that you’re planning on making) are already out there in many many sites, and even in the manual. This is my personal opinion but I for once am tired of seeing tutorials just for noobs, what about us intermediate to advanced users, who need to know in depth information about shading, models, lighting and other advanced topics. My advice in making the best tutorial would be to go through this forum and look at what questions people ask most and most importantly which questions have been asked and never been answered (there’s plenty of them). So make tutorials that have either previously not been written, or have been written but people still get confused (I know that metashading gave me a heap of trouble).

P.S. to Drakir
I know that you know mapping with radiant inside out. Yet I very rarely see you answering questions to people. I don’t mean to pick on you, but I’ve noticed that most of the experts of radiant never bother answering posted questions, and even when they do, they swear they’ll never answer that question again because you’re supposed to look at what has been previously written. Well I got news for you (not you in particular drakir but the experts in general), this forum has now about 1000 threads and find anything relevant in it is almost impossible. So please people, help if you can and don’t be snooty.


(redfella) #13

Hey Machine, I think you got some good points there.

Though, first I am going to finish up all these “newb” tutorials before I start working on some of the more advanced ones. This is because I want to build, in a logical process, from the basics of radiant and lvl design to more advanced material. All in all, its not so much that I don’t want to do advanced tutorials… but more like its just that I am not there yet. :slight_smile:

…and about your response to Drakir… Your bringing up a very exhausted argument (from around the net), that will most likely not change anyones minds. I have seen this too many times in other forums, and it usually just boils down to a flamefest.

edit: cant type


(Machine for to kill) #14

Redfella continue making each tutorial build on the one before it. I think that’s the best way of doing it. In my opinion the best type of tutorial would be where you build a whole map, and you describe each step, from making your terrain, to brushwork, to shading and texturing and lighting, to scripting and finally to testing everything. Of course it would take forever to make something like that and you would have to be doing it as you are making the map but it’s a good idea nontheless.

By the way I don’t mean to discourage you in making your tutorials. Forget what I say and make what you want. As long as what you write can help people, than it’s good nomatter how noobish they are.
Keep up the good work.


(redfella) #15

hehe, First, you haven’t discouraged me. :slight_smile:

Second, I think you got some good points (like I said before) and I want to (and will) do them when I get around to it.

Third, I plan on making a “start to finish” tutorial. In fact, I have already started on it by keeping previous .map files from a map I’m working on.

:chef:


(SJ_Frankenstein) #16

I’ve been wanting to learn how to map for sometime now and just d/l’d GtkRadiant 1.3.12 so some of your screenies are different than mine. Or are you using a different theme than I am maybe? This is nice to have though and I certainly clicked on them while trying it out. Did you know that the manual has a something similiar? Maybe you could get some ideas from that and taylor it for your site.

I was able to use it to create a room but was not able to compile it or load it? Any ideas? Or did I miss a step? Am I supposed to take the files and zip them into another file?


(redfella) #17
  • My radiant looks different because I am using floating windows mode… instead of the default mode. You can change it to floating windows if you want by going to prefrences.

  • The manual has something similar to what exactly? Not sure what you are refering to here.

  • You will not be able to load any of the tutorials just by following the tuts alone. You will need to compile it into a .bsp and then load it up in-game. Search the web or this site to find out more on this process.

Thanks for the comments and good luck!

:chef:


(fattakin) #18

Hey redfella, i started making my first map a few weeks back but got busy with drinking and gaming - now the winter is coming fast i hope to have a good look thru yr site and tut’s so keep em coming and i’ll bookmark yr site!


(redfella) #19

fattakin: Thanks and good luck. I’m glad I could help out, thats what this is all about anyways :slight_smile:

:chef: