New XP system


(Ardez1) #21

[quote=“Humbug;19710”][quote=“Ardez;19709”][quote=“Humbug;19708”][quote=“Ardez;19702”][quote=“Humbug;19694”][quote=“Ardez;19689”][quote=“Humbug;19683”]

[quote=“Ardez;19680”][quote=“riptide;19677”]That one guy that gets the defuse or return on the objectve only got it because the of the people killing. Funny when bad players return the objective while it’s in the open and right before a spawn. Then get rewarded for it and think they are doing it right.

If you have one guy that is spawn camping/flanking and he gets 3-5 kills a death every couple of spawn waves. He is the reason the team wins more so than anyone else, he gave your team the best odds. Yet under this system he is likely to have a lower score than someone else on his team. Because he didn’t spam give ammo since he would have been in a worse position to help his team.
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But if they rewarded equally too many players would want to take that position and go for the kills exclusively which could most definitely trigger a toxic playing environment and remove a lot of the fun.

The role everybody wants to do should always payout less, as it will push more people towards the role that needs to be done.[/quote]

I just think objectives need a rework, everyone should WANT to do them. Repairing the EV or delivering is just annoying and no fun at all.
In ET everyone would have taken a spawnflag or do a docrun, because it was fun, very exciting and thrilling.[/quote]

Yes, but there were still tanks to repair and escort as well as explosives that needed to be planted and protected. There were delivery objectives as well.

Fun is a matter of perspective. Some people had more fun protecting/assaulting a plant than capturing a flag that would flip back and forth constantly during the fight.[/quote]

Oh man i LOVED that flipping back and forth
somehow random but still skillfull, really thrilling and exciting, very rewarding but also unforgiving. PERFECT MECHANIC

Delivering in ET was 1000 times better than in DB, because everything was instant and you were able to shoot

Tanks in ET were very different, because moving them was only contested at certain points like tank barriers.

The planting objectives are fine, but i hate the lemming defuse in DB

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Random doesn’t equal competitive. SD is trying to make a comp game here, so that flipping mechanic is less likely to be seen on official maps.

DB is a much faster paced game than ET was, so that is hard to compare. If you recall it was also MUCH easier to defend in ET and camping truly was a legitimate strategy on some maps. Instant yes, but still difficult because of the short TTK and slower base movement speeds.

With the smaller maps the EV needs to be contestable throughout, otherwise things like the barrier on Bridge would become the sticking point of every map. I’d rather not see a barrier on every single map that uses the EV personally, but I would definitely like to see the EV get a solid health boost. Maybe something that requires more than 1 skyhammer strike to kill.

Lemming defuse is directly related to the difficulty to defuse. If the explosive spam was reduced then you might actually only need one person to defuse the C4. Also, every merc can defuse which also increases the lemming train.[/quote]

I said SOMEHOW random, it was only random if you didn’t know their spawntimer already.
And it’s for sure still more skillbased than the time based spawn progression in underground for example.

Still in ET delivering was fun and thrilling and in DB it’s a pain the a… The EV is a pain too, it just isn’t fun. It was no fun in ET too, but it was not a pain at least.
I just think objectives need a rework, they got copied from ET but they’re working different and are no fun compared to ET.
Could of course also be the gamemode not fitting DB.
I don’t know anymore really, but something definitely feels wrong with DB in my opinion

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It is the map size and lack of any long range fighting I think.[/quote]

definitely true. I think if we could play on ET maps it would already be a MUCH better game
Like Radar for example! Let’s hope for Dome[/quote]

I don’t think many of the ET maps would work very well for DB in their current states. There is a distinct lack of cover on most ET maps. Many would need more obstacles added to meet the high demand for close-mid range that the guns have in DB. That or new mid-long range guns would be needed.


(Glot) #22

imho, we need to take some balanced matches - of top teams from recent cups. and analyse the efficiency of each player.
object guy
sniper
fire suport
medic
soldier

and list them from MVP to LVP. sometimes engies ARE most important (last seconds defuses), sometimes they are not.
sometimes multikills are decider - because it is a team-wipe, and it is clean +1 minute for your team (respawn + travel time). sometimes multi kills is against your team (sneak plants etc)

and after several matches are analysed we will see whether the MVP has most XP (which he obviously should) or not, and make some adjustment to XP system


(AShoppingCartGLX) #23

I think the XP system should be explained better during in-game. Might clear things up for players who don’t visit forums.


(Nail) #24

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