RRRRRRRRRR… :( I had New Weapons… By mistake deleted source and now trying to get my weapons back… BUT here is the thing… everytime i goto select my weapon From the soldier Bank it comes up with could not find Weapon 5
This is the Code that i had working Which had the modle to spawn but no actions to go with it i just want to know what i havnt done this time round to not make it work.
OK this is what i have compiled
This in bg_misc…
// bismarck FG42 Model information
/*QUAKED weapon_fg42 (.3 .3 1) (-16 -16 -16) (16 16 16) SUSPENDED SPIN - RESPAWN
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/weapons2/fg42/fg42.md3"
*/
{
"weapon_fg42",
"sound/misc/w_pkup.wav",
{ "models/weapons2/fg42/fg42.md3",
"models/weapons2/fg42/v_fg42.md3",
"models/weapons2/fg42/pu_fg42.md3",
0, 0 },
"icons/iconw_mauser_1", // icon
"icons/ammo5", // ammo icon
"FG42 Paratroop Rifle", // pickup
10,
IT_WEAPON,
WP_FG42,
WP_MAUSER,
WP_FG42,
"", // precache
"", // sounds
{0,0,0,0}
},
This is the code for the model of the weapon I THINK
But i am not sure on where i have to place it does it matter? as long as it is with the rest of the others?
where the
{ WP_FLAMETHROWER, "Flamethrower", PT_RIFLE, "mp_weapon", 10, "ui_mp/assets/weapon_flamethrower.tga","stand_machinegun", "stand_machinegun", "limbo_flame" },
under it i placed
{ WP_FG42, "^1FG42^7", PT_LIGHTONLY | PT_RIFLE, "mp_weapon", 14, "ui_mp/assets/weapon_fg42.tga", "relaxed_idle_2h_1", "relaxed_idle_2h_1", "limbo_fg42" },
where the 14 is that is where u assign the case number
so i put this in g_client.c where the soldier weapon choosing is.
case 14: // WP_FG42
if ( pc != PC_SOLDIER )
return;
COM_BitSet( client->ps.weapons, WP_FG42 );
client->ps.ammoclip[BG_FindAmmoForWeapon(WP_FG42)] = 200;
client->ps.weapon = WP_FG42;
break;
Just a copy from flamethrower no reloading yet.
And went around the code adding anything that i thought that WP_THOMPSON might of used and added in WP_FG42 where thought was needed.
Ok then Made a PAK file where the MDC files where needed.
so i made one contain the FG42 files from PAK0.pak and copied all the files from that (not really needed just the fg42 ones.) Then added them into a pak. so i copied all the ones from the directory models/weapons2/ look at the moddel code above to get what i mean by the path.
And thats what i think i did What am i doing wrong now? Do i have to define something?
add in WP_FG42 somewhere? is my moddle direction wrong Please help if someone magages to get it to work please let us know…