New to Wolfenstein: Enemy Territory modding


(maggol) #1

Hi, everybody
I am new to wolfenstein modding and i’m little confuse about what tools that i have to use, where is the best site that contain tutorial how to make a map or mod for W:ET. So, my questions are:

  1. What tools i have to use to make a map or mod for W:ET?
  2. Where i can find extensive tutorial about how to make a map or mod for W:ET?
  3. What is the newest version of W:ET? Is it 2.60 or 2.60b?

Thank you for answering my questions


(nukits) #2

Well best tutorial site in WET mapping is http://www.pythononline.co.uk/et/tutorial.htm i guess.

And i think 2.60b is newest and you can play ETpro too with it.


(stevoboi) #3

Thanks for the link nukits :slight_smile:
Here’s a few that I have saved up as well in my bookmarks

Surface : http://www.wolfensteinx.com/surface/tutorials.html

Jolt : http://forums.joltonline.com/showthread.php?s=&postid=2425501

Tram Design : http://tramdesign.planetwolfenstein.gamespy.com/resources.html

Nibs(Quit ET Mapping To Help people map :wink: ) http://www.nibsworld.com/rtcw/index.shtml

I would suggest using EasyGen for your terrain mapping, then save and import into your gtkradiant. :slight_smile:


(twt_thunder) #4

as for modding, it depends what kinda mod you wanna make, skin mod or prog mod


(maggol) #5

Thank you for answering my question, guys. It’s really helpful.
@thunderpwn
I want to make a total conversion mod if it’s possible


(twt_thunder) #6

[QUOTE=maggol;199571]Thank you for answering my question, guys. It’s really helpful.
@thunderpwn
I want to make a total conversion mod if it’s possible[/QUOTE]

for skinning models:

http://www.sharecg.com/get_file.php?upload_file_id=2065&PSID=b9f13100b0e2cfd9c960bfe6c71a00a7

for mod tutorial:

http://www.splashdamage.com/forums/showthread.php?t=18357


(ischbinz) #7

*gg making a total conversation is very much work - what kind do you want to do?
maybe you find some help here -
but you need to know how to make maps
textures
models
scripts
and if you want to change the gameplay - some experience in coding with c :wink:
but some more information about your dream could help others…


(maggol) #8

Well, it kinda hard to tell because i want to keep it as a secret, but it’s okay if it’s necessary. I want to make a mod based on Naruto, but not just a conversion. I will make a Naruto Modern Warfare, good title eh. Ha ha ha, that’s what i want to make for W:ET.


(Paul) #9

idea stealer (6)


(maggol) #10

I think if someone steal this idea from me, the way he executed this idea will be different from what i dreamed for. And maybe it can be a major moral boost for me to finish this mod.


(maggol) #11

Hoi, everyone. I have GTKRadiant, Mapzone, ET SDK, Easy Gen and Q3 model tool. Does i ready to make a mod?


(twt_thunder) #12

no… you need microsoft visual c


(ailmanki) #13

Depends… maybe you can do the changes it needs with Lua …

If for example you want to make players to be able to fly… it needs a mod.


(ischbinz) #14

you need a tool for making playermodels - think you want to change them.
i use milkshape - 29€
and lightray - 79€

other pr0 softwars is too expensive
maybe one open sourde model tool supports mdm/mdx files too - but dunno if/which


(Paul) #15

For setting up for modding check the sticky compiling a mod under windows :wink:


(twt_thunder) #16

well…since you’re a SD member…you might tell us what tool to use :smiley:


(shagileo) #17

He’s a SD forum member, not really a staff member, if that’s what you meant.


(kamikazee) #18

I think the “SD update” avatars will need some reworking, or a disclaimer.


(maggol) #19

BTW, what maximum size of map do W:ET support?


(.Chris.) #20

How long is peice of string?

There are load of different limitations that will affect how large or how detailed your map can be, think there is a list of them somewhere.