I looked at many of the tutorials and I can’t get my testbox to load, it gets to the point in the game where the “loading” bar is filling, and it just seems to loop at that point, and stays like that. Why?
Another thing I noticed is that none of the tutorials, at least the ones that I have read so far, are not specific as where the coords for mapcoordmaxs come from. As far as mapcoordsmins they say to use the coords from the top view window no prob there, but what window you get the mapcoordsmaxs from? I’ve tried it from all the views and still get the problem above, I even tried to caulk everything. And still get the same problem.
Also, when I re-open the map in GtkRadient, oh yeah, I’m useing version 1.3.13, when I hit “N” the entity list is empty. How do I get it to show what I have entered so that I can change/adjust things?
This is usually caused when you have too many .pk3 files in your game directory. This happens to pretty much everyone, since campaigns are autodownloaded in .pk3s.
The best solutions is to have a second, clean install of ET for mapping. If you don’t want to do that, you can remove the campaign .pk3s (you should recognize them because they are usually only 1k or so in size) and if that still doesn’t fix it, temporarily move some custom maps into another folder.
You should always keep the following in you etmain folder
pak0.pk3
pak1.pk3
mp_bin.pk3
the following come with the editor, so should be left when editing
common.pk3
astro-skies.pk3
lights.pk3
mapmedia.pk3 (?)
Another thing I noticed is that none of the tutorials, at least the ones that I have read so far, are not specific as where the coords for mapcoordmaxs come from. As far as mapcoordsmins they say to use the coords from the top view window no prob there, but what window you get the mapcoordsmaxs from? I’ve tried it from all the views and still get the problem above, I even tried to caulk everything. And still get the same problem.
they both come from the x/y extents of your map.
mapcoordsmins is <smallest x value> <largest y value>
mapcoordsmaxs is <largest x value> <smallest y value>
You don’t put in the <>.
These values should form a square, and completely contain every brush in your map.
Also, when I re-open the map in GtkRadient, oh yeah, I’m useing version 1.3.13, when I hit “N” the entity list is empty. How do I get it to show what I have entered so that I can change/adjust things?
Thanks for your time,
ZoSo
Not sure about that. There are 2 ‘grab handles’ that let you adjust the size of the various areas of the entity window. These may be all bunched up together hiding the parts you want to see.
Note that to use the ‘n’ window, you must have the entity already created (using the right click menu) and selected, or in the case of worldspawn, just have a normal brush selected.
OK,DLed and installed RTCW ET in another drive and uninstalled Radient, and re-installed it to show the new path of ET.
I create new test box, go in to it in game, now it loads it and I can move around as spectator,but, soon as I hit “L” to select a team, it freezes.
Now what??
Cut and paste the following into a text editor and save as a map file. The sample below contains all the relevant entities to spawn into a box map and test things.
In the sample map below is a big caulk brush underneath the box map. Select this brush and in the top down 2d view window move your cursor over the topleft and bottomright corners of this brush. The editor will show you the X,Y values of the corners and they should match the values entered in the entity window. (Shortcut - N) We used this method (big brush underneath) so you can roughly see what area of the map will be included on the command map.