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(Whydmer) #41

I think the gameplay will be varied enough and satisfying enough that we will not bemoan a lack of unlocks once we start playing.


(Angrim) #42

Found an (incomplete) list of abilities. Information seems to come from the strategy guide:

These are shifted into ranks, which you gain every 5 levels (i.e. you start at 1, are 2 at level 5, 3 at level 10, etc.). You buy them with level credits, which you gain one of every level. Each ability costs 1 credit, but your pool is spread across all classes (at least, that’s how it makes it sound).

Universal (All-Class) Abilities

Battle Hardened (R1)
Permanently increases your life meter by an additional pip. Stacks with any other bonuses.

Combat Intuition (R1)
Allows you to sense an unseen enemy aiming at you. Only activates if the enemy is NOT on radar, and if their crosshairs are directly on you.

Grenade Shooting (R1)
Allows you to shoot your own Frag Grenades mid-flight (or anytime before they actually explode on their normal timer).

Sense of Perspective (R1)
Snaps your view to a third-person perspective when capturing command posts or doing stationary objectives (it says “as an engineer” so i’m not sure if this applies to soldiers planting charges or if they just forgot about that). Replaces the ability to move radially around the target with the ability to rotate your camera around your character.

Sprinting Grenade (R1)
Lets you cook and throw grenades without interrupting a sprint.

Sprinting Reload (R1)
Lets you reload without interrupting a sprint.

Supply Max Increase (R1)
Permanently increases supply meter by one pip. Stacks with other buffs that do the same.

Resupply Rate Increase (R3)
Increases the rate at which your supply meter replenishes. (it says the exact amount is a 20% increase)

Silent Running (R4)
Makes your running completely silent. Normally if you are sprinting, you appear on radar up to a certain distance. This will reduce all sound you make by 80% and make it so that you only appear on radar if you fire or are spotted.

Downed Fire (R5)
Lets you shoot while incapacitated, but only with your backup weapon, and only after a 3 second delay has passed. It will also, however, reduce the amount of damage you can take between being incapacitated and dead.

Soldier Abilities

Standard Soldier Kit
Basically, this is just what you get for having the soldier as a class. Allows you to do HE Charge objectives, gives the ammo buff ability, and the ability to use…

Molotov Cocktails
These explode on contact rather than on a timer, causing knockdown and direct damage if it collides with a character (about 110 dmg), and splash damage (90). Has a longer cooldown timer than the standard grenade cooldown.

Armor Piercing Ammo (R2)
Upgrades ammo that you supply yourself with to negate the effect of the Extra Kevlar buff (which is an Engineer buff perk, not simply a perk players can take) and the Kevlar Vest perk. Does not do anything else, and this buff will not apply to ammo buffs given to teammates. It completely bypasses the armor bonus Extra Kevlar offers, though, so it’s a HARD COUNTER perk.

Grenade Mastery (R2)
Speeds up the grenade recharge timer by .3 seconds. Does not apply to specialty grenades, simply speeds the frag grenade and the general grenade timers.

Flashbang Grenades (R2)
Temporarily blind players who see them detonate. Teammates will not be affected unless friendly fire is on.

Scavenge (R2)
You can choose to interact with dead enemies to refill your supply meter. (NOT AMMO)

Kevlar Vest (R3)
Increases damage resistance. Mitigates damage by 10%, and Armor Piercing rounds will negate this. The Extra Kevlar buff will overwrite this, not stack with it.

Extra Magazine (R3)
Adds an extra magazine max ammo buff to your ammo buffs. Will continue to fill ammo to the new maximum if used multiple times, not stack.

Frag Blast (R4)
Increases the blast radius of frag grenades thrown by 20%. Does not apply to grenade launchers or specialty grenades.

Grenade Damage (R4)
Increases the damage of frag grenades thrown by 20%.

Satchel Charages (R5)
Remote controlled bombs plantable on any flat surface. You can place up to three and detonate them individually OR simultaneously. They can be shot, destroyed with Frag Grenades or gunfire, or disabled by EMP landmines. They are visible to everyone unlike mines. They do 160 points of damage. A good defensive option, if you can hide them well.

Medic Perks

Standard Medic Kit
Medic stuff. You can buff players’ health a pip above their maximum, revive players, and heal and revive escore NPCs.

Adrenaline Boost (R2)
THIS IS GREAT
Buffs a teammate to ignore all damage for the next 5 seconds. Has a 60 second cooldown. The catch is, all damage ignored at the end of the 5 seconds gets inflicted all at once. You cannot administer this to yourself.

Increase Supplies (R2)
Increases the length of your supply meter by one pip.

Metabolism (R2)
Will buff a teammate with double health regeneration as long as they stay alive. Cannot administer this buff to yourself.

Transfer Supplies (R2)
Refills a teammate’s supply meter at the cost of your own meter.

Speed Boost (R3)
Increases a teammate’s sprint speed by 10% for 15 seconds.

Improved Increase Supplies (R3)
Will increase your supply meter by an additional pip, as long as you also have Increase Supplies equipped.

Improved Life Buff (R4)
Increases your health buff to add two pips instead of one.

Self Resurrection (R4)
Allows you to revive yourself (with 100 health on revival). Has a 2 minute cooldown.

Lazarus Grenade (R5)
Revives all players within the grenade’s radius. Has a one minute cooldown.

Source: http://forums.somethingawful.com/showthread.php?threadid=3203656&pagenumber=102&perpage=40#post391380126

Doesn’t look like a direct transcript from the guide so I hope it is OK to post this.


(Je T´aime) #43

[QUOTE=Mustkunstn1k;290470]Believe it or not, but a good unlock system is what keeps players keeping these days. Players keep counting xp and waiting for the next unlock.

Brink could’ve been great in this department, so many clothes, weapons, attachments etc.

Atm it feels like peopla are gonna max out a few characters quickly and the value of xp and helping teammates might even go down.

Personally I am okay with the current situation, it is what it is. But Brink could definitely hold more players for a longer time if they would always have something to unlock. Or even “prestige”.[/QUOTE]

yep, thats what made me play black ops for 1 month :stuck_out_tongue:


(BiigDaddyDellta) #44

there’s is things to unlock, they just give you a good amount to start off with so you don’t feel like such a n00b


(Schwarzeis) #45

And if there were so many things to unlock they’d have to make more challenges

Was this an easy way out? :confused: