new stuff coming


(Nail) #1

this wasn’t in our hidden section so I shouldn’t be breaking NDA

not sure when this is coming, but should be soon™

[QUOTE=shoe.;524007][CENTER]Dirty Bomb presents… the Bushwhacker Update[/CENTER]

[CENTER]Inviting friends, a new Merc, Balance fixes and UI Updates. All this and more to come in the latest Patch Update.[/CENTER]

Highlights

[INDENT]Meet Bushwhacker[/INDENT]
Bushwhacker is joining our merry band of playable Mercs, and he’s not afraid to wear a hat at all times. Better yet, Bushwhacker can set up an automated machine gun turret right on the battlefield, providing a handy portion of additional firepower.

Much like Proxy, Bushwhacker is also great at tackling objectives, and you can customise him with a variety of SMGs and augments by collecting his Loadout Cards.

[INDENT]Hot-joining Friends[/INDENT]
One of the most requested features has been to make playing with friends easy and convenient. We couldn’t agree more! The first round of improvements arrives with this update, adding two ways to link up with friends

Joining Friends’ Games

If your friend is playing a Casual Match in Dirty Bomb (via Quick Match or the Server Browser), and that match has open slots, you can now join them directly through the Steam friends list. To do this, open up the Steam friends list, right-click on your friend’s name, and select Join Game.

[INDENT]Sending Invites[/INDENT]
This one’s handy if you’re the one playing and your match has open slots. Just bring up the Steam overlay, right-click the friend you want to invite to your game, and select Send Invite. If they accept, they’ll end up right on your server. Easy!

Equipping Loadouts outside of Lobbies

Dirty Bomb’s Loadout Cards have received a ton of feedback (keep it coming!), and with this update we’re making it easier to equip them. Whereas before you could only select them in the pre-match lobby, you can now fully customise your squad in the Mercs tab. To do that, drag the Mercs you want to use up into the Current Squad widget, and select their Loadout Cards when prompted.

We’ll be making further improvements here, so do keep your comments coming.

Full Changelog

Map Balance - Objective Mode

• Reduced the Attacker Faster Respawn Bonus in Objective Mode to -30% (typically 6s faster) from -50% (typically 10s faster)
• This will help reduce the overall attacker bias we have seen across the maps in Echo data

Merc Balance

Arty
• Reduced Artillery Cooldown to 20s (from 25s)
• This will help improve the effectiveness of Arty and should lead to more users playing as him

Proxy
• Reduced movement speed by ~5%
• Proxy is still showing as too effective in the Echo data, this change makes her slightly slower than Aura which makes sense with the additional 10hp
• Reduced Proximity Mine damage radius by ~10%
• Proxy is currently killing more efficiently than most Mercs, this will reduce some of her killing potential

Arty & Skyhammer
• Increased XP reward when providing Ammo to 30xp per magazine (from 20xp)
• These two Mercs have been slightly below the average when it comes to XP gain rates and we have adjusted accordingly

Aura
• Reduced Healing Station deployable health to 90hp (from 100hp)
• This makes the station a little easier to destroy, without detracting from it’s role of powerful, fixed, in-combat healing

Weapon Balance

• Increased recoil by ~20% and maximum spread by ~30%
• This pistol was too effective, dealing similar damage to the DE. 50 but with the control of much lower damage pistols

[INDENT]MP 400[/INDENT]
• Reduced magazine size to 30 (from 35)
• Machine Pistols are too powerful compared to their Pistol counterparts, seeing what a reduced magazine size does for them

[INDENT]Tølen MP[/INDENT]
• Reduced magazine size to 35 (from 40)
• Machine Pistols are too powerful compared to their Pistol counterparts, seeing what a reduced magazine size does for them

[INDENT]Empire-9[/INDENT]
• Reduced magazine size to 40 (from 45)
• Machine Pistols are too powerful compared to their Pistol counterparts, seeing what a reduced magazine size does for them

[INDENT]Selbstadt .40 Pistol[/INDENT]
• Increased starting minimum spread by ~15%
• This pistol was a little too accurate at range

Crotzni SMG

• Increased both maximum bullet and recoil kick spread by ~10%
• This SMG was shown as being more effective than the rest and needed some adjustment

[INDENT]Dreiss AR[/INDENT]
• Increased fire rate to 360rpm (from 300rpm)
• A revert of a recent change. Not only does this now feel better to use, it will also be more lethal in the right hands

[INDENT]M4A1[/INDENT]
• Reduced recoil kick by ~10%
• This should bring up the M4A1 to the effectiveness of the Timik-47

[INDENT]BR-16[/INDENT]
• Reduced maximum spread ~10%

[INDENT]Stark[/INDENT]
• Reduced maximum spread ~10%
• General tweak to burst-fire rifles, these have been show as lacking after recent changes

Gameplay

• New Merc: Bushwhacker
• Daily Missions: Updated several requirements:
• Play Stopwatch Matches reduced from 4 to 2
• Play Objective Matches reduced from 6 to 4
• Win Stopwatch Matches reduced from 2 to 1
• Win Objective Matches reduced from 4 to 2
• Support XP reduced from 14,000 to 7,000
• Game Mode XP reduced from 14,000 to 7,000
• Reduced player collision on the Healing Station to more closely match the model

User Interface

• Improved general front-end performance
• Can now select Loadout Cards when updating Squad in the Mercs tab of the menu
• Can now connect directly to friends’ servers, and send game invites via the Steam friends list
• Team balance: Added “shuffle by skill” vote to the in-game escape menu
• ‘MiniMapScale’ options have been added to the options menu
• Added ‘Walk’ option to the Options menu
• Added tooltips to Loadout cards to show augments, weapons and rarity
• Opening a Case now displays more information on the Loadout Card received
• Added a “back” button to the “Mercs” screen
• Added a “back” button to the character selection in the lobby
• When using Quickmatch the server found is now displayed while connecting
• Match review screen’s credit breakdown now displays Credit penalties
• These are applied for playing with unbalanced teams or with less than 10 players

Miscellaneous

• Tweaked “Last Objective Activated” Music and Lobby music
• Some tweaks to aim poses and fire animations (male and female)
• Fixing up some issues with raising and lowering weapon/items
• Optimised decal performance[INDENT][/INDENT]

And that’s everything. Let us know your thoughts on the changes and what you think about Bushwhacker. Also if there is anything you were hoping for which isn’t included in this patch, let us know!

shoe.[/QUOTE]


(ToonBE) #2

Bushwacker is nice. Good to have a second engy without shotgun and his turret is very effective at bridge.


(Nail) #3

yep, but it wasn’t in VIP so it’s on shoe this time


(Runeforce) #4

As always, a very enlightening thread title Nail. So, when can we expect this “new stuff”? And will it be “the real shit”?


(Nail) #5

soon™


(neg0ne) #6

awsome changes so far. looks like you guys listen. thumbs up.


(Ribero) #7

Thanks for the info.


(einstyle) #8

M4A1

• Reduced recoil kick by ~10%
• This should bring up the M4A1 to the effectiveness of the Timik-47

am I missing something here? Timik already feels worse imho


(Runeforce) #9

I do believe that expression is owned by Lucasarts Entertainment Inc., in a joint venture with Valve.


(Ribero) #10

[quote=“carefulCoral;12451”]

M4A1

• Reduced recoil kick by ~10%
• This should bring up the M4A1 to the effectiveness of the Timik-47

am I missing something here? Timik already feels worse imho[/quote]

Timmik is a heavier hitting, but with a bit more spread than the M4 currently (I think).
This is probably to try and make the M4 seem a bit more appealing, by making it a laser gun.


(Zenity) #11

I absolutely love how they go about balancing things, by looking at the actual data and then making minor adjustments before re-evaluating. All of the changes seem very reasonable to me.

Also great little fixes otherwise which address some of the most pressing issues right now (like team balance, which is not a surprising problem during closed beta but can really turn people off).

The only thing I wish would have been addressed is the long time it takes between maps. I am getting a bit tired of everyone leaving between rounds because of this, but it’s not the most vital issue right now.


(Eox) #12

Rest in Pizza Proxy.


(chickenNwaffles) #13

They still missed the mark, by not nerfing fragger nades. Long live the fragger aura meta…


(einstyle) #14

bbut muh echo data


(fragon) #15

more recoil for smgs >.<


(Varonth) #16

Arty Artillery now has less cooldown…

Well that doesn’t change the fact, that you cannot use it under fire, either because you are dead before the marking is done, or it just resets over and over or, as in most cases: both.


(twenty) #17

I’d love if there was a way to make the UI similar to the CS:GO one.
Map in top left under the objective and time, make the teammember list like the one when dead.


(B_Montiel) #18

Those changes seem pretty nice to me.
I really hope that they are going to open the new players flood gates with this patch. I’m probably wrong, but I feel like the average level of players is starting to be quite high, even compared to way older releases. It somehow may give an horrible punch to newcomers. I admit, some games are really poor, but you get interesting games more often than it used to.


(Nail) #19

so apparently I wasn’t supposed to post the news, everyone forget what you saw


(Eox) #20

http://r2-store.distractify.netdna-cdn.com/postimage/201410/11/c6e98fdc61cf234cd3253b5fa0da012e.jpg