EDIT: Updated for Patch v29926 (Sparks). Unless stated otherwise the issues described are still present in that latest patch (issues cleared in v28860 have been deleted)
The new UI for squad selection and merc customization is going in the right direction, but is currently filled with lots of little cosmetic bugs, in particular model issues like incorrect hand positions and clipping. I realize this is a work in progress, so this is not a list of complaints but rather improvement suggestions.
Going into more details:
[ul]
[li]There is an intermittent bug where the UI stops recognizing merc selections. If you try to switch a merc, the new one doesn’t register and the corresponding slot shows as “unselected” when you return to the squad page. Any selection after that will unselected the corresponding slot, you have to exit the game to fix it.
[/li]Not seen since v28860, appears to be fixed
[li]The portraits for Fragger and Rhino on the selection page still clash with the others due to the close-up framing. Also these portraits need to carry over to the in-game menu that is still using the old ones in some cases.
[/li]
[li]When selecting a weapon for customization, the top of the page always reads “UMP .45”, I assume the name of the weapon being customized should be there eventually.
[/li]Fixed in v29926
[li]Paint jobs need to have names that don’t look like the names of software variables. “GRID CAMO” feels much less awkward than “CAMO_GRID”. Also, what’s with the weird numbers under the pattern names? I’m guessing placeholders for the eventual cost for unlocking each pattern?
[/li]The numbers are gone in v29926, but the weird names remain. “CAMO_x” is especially inappropriate for the “corporate” skins (Edge, Mudflood, etc… but also SD, Nexon, etc…) as they clearly are not camouflage patterns. More on weapon skins issues later…
[li]There should be an “allied/enemy” toggle when viewing the merc skins to be able to preview both versions.
[/li]
[li]Skyhammer gun still feels too small. Foregrip grabs are still wrong for Fragger, Skyhammer, Arty and Bushwhacker (but only after he flexes his fingers, then in slowly closes up properly). Magazines still missing all around.
[/li]
[li]On the merc selection page, the merc overview text does not refresh properly when switching merc. If the new text is shorter than the previously-displayed one, the last few lines remain:
[/li]
[li]Original weapon skin can not be reapplied to weapons once they have been customized and the merc customization page doesn’t show the selected weapon skin for the primary. More details and pictures below (http://forums.warchest.com/showthread.php/38767-New-Squad-Selection-and-Waepon-Customization-UI?p=489359&viewfull=1#post489359) since I could not add the pics to this post
[/li][/ul]
Ability and merc overview issues (all new):
[ul]
[li]No text for Third Eye Camera
[/li]
[li]Rhino’s minigun is shown as both an ability and his primary weapon
[/li]
[li]No text for Sawbonez health packs
[/li]
[li]No description for Sparks herself
[/li]
[li]Text for Sparks health packs is incorrect (would actually apply to Sawbonez’s)
[/li]
[li]No text for Ammo Station
[/li][/ul]
The rest are merc-specific issues (all updated):
[ul]
[li]Proxy: idle animation has shotgun clipping with shell bandolier on her hip (not too noticeable) and pouch on her chest (much more noticeable)
[/li]
[li]Skyhammer: clipping between ammo packs and legs, as well as between his arm and the antenna of his front radio when holding his headset
[/li]
[li]Sawbonez: clipping between apron and right leg (primary/default stance); left foot is moving around in both stances as if it wasn’t on the ground, makes him look like a dangling puppet. His stance is clearly impossible when viewed from the side.
[/li]
[li]Aimee: the baked-in shadow for her bag on her right hip doesn’t line up with the bag (she looks like there’s a dark patch on her pants). Also texture issues with her new longer undershirt as described here: http://forums.warchest.com/showthread.php/39280-Aimee-s-New-Shirts
[/li]
[li]Phantom: new idle animation only has slight clipping between the thighs and the rear flaps of his coat on the sides. Pistol not visible in paint customization menu.
[/li]
[li]Thunder: clipping with both grenades on his chest, left one with his arm, right one with his MG. Occasional texture corruption with his left arm patch (usually clears up by switching to another skin).
[/li]
[li]Rhino: hose clipping on left leg. Revolver not visible in paint customization menu.
[/li]
[li]Sparks: in idle animation, left hand looks weird (looks like she’s holding something that isn’t there) and it clips with her bag when her arm sways. Although there are skins shown for her revive gun, they do not have any effect.
[/li]
[li]Fragger: textures for the MG are often stuck on a low-rez version in the paint customization menu. Revolver not visible in paint customization menu.
[/li]
[li]Stoker: pistol not visible in paint customization menu
[/li]
[li]Fletcher: old TMP shown as secondary weapon icon and in paint customization menu instead of current MP
[/li][/ul]
(Any way to get rid of the obsolete pics below?)






