There is now an official thread for this here:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6846
Please don’t post here anymore!
From the 1024 competition, since announcing the winners was the first many of us had heard of this - someone suggested we start a new one for these forums.
Here’s the posts relevant to it:
seven_dc:
Those maps are very good. I like to test them out on a servers. We should have similiar contest here.
seven_dc:
Me… Hmm what should be taken consideration when organisating this kind of competetion.
Maybe I will…So rules I think can be like in the other 1024^3 competition.
If anyone has suggestions, pleale let me know. these rules aren’t the final… I shall release A thread here to announce a official competiton.Seven_dc’s Forum Damage 1024^3 competition 2004
Rules :
- Max. 1024³ in gtkradiant
- Filesize max 4mb (pk3 size)
- Map must have somekind of objective.
- The winner is decided as a vote on forum damages forum: Level Design for Wolfenstein: Enemy Territory.
- The competition is held only if 3 (three) or more maps is contributed.
- The contributed maps are gathered together and distributed free of charge.
Maybe some server admin are willing to host a server when all the maps are ready that has competition maps on rotation.
I am thinking that would it be good if the level sources (.map files) would be made awailable too to help community?
Gerbil (thassmee!)
I agree about source must be included for distribution - this then helps the mapper community as well as the custom-playing community.
Also, depending on overall size, all files are combined into 1 pk3, no campaign fileAre the maps aimed at a certain number of players? I’d assume not, but naturally they’d tend towards smaller teams.
Maybe make it that there must be at least 8 spawns per team.
They must also support LMS mode (an obvious choice given the likely nature of the maps).Then the usual quality finishes - no missing textures, no scripting errors etc.
I’ve got a couple of clan servers, I can probably blag at least one to run potential maps for testing.
Rules should be aimed at getting decent quality final results, not discouraging.
Also, I’d have a pretty strict and relatively short deadline - often it gives people the motivation.
I’d say a month or so from the start would be reasonable given the small size of the maps here.
People can, of course, submit as many maps as they like too.
Now as additional commentary, someone could create a prefab of the basic map size, with enough entities in it to be ‘compilable’ ready - certainly setting the mapcoords properly and defining the boundaries properly would be a good start, and make it quicker for people to get into this?

