So here we are currently with 5 different skin types with minor variations:
Lead, Iron, Bronze, Silver, Gold, and Cobalt. It’s pretty straight forward.
My issue is thus: light blue doesn’t feel like the highest tier. It doesn’t really have the kind of feeling that one should get from having the rarest card. It’s just blue, and most of the time it doesn’t look as good as the Silver setup, in my opinion. It’s a bit underwhelming honestly, I’ve had the game for less than 2 weeks and I’ve already got 2 golds and 3 silvers and I haven’t spent a dime. The only thing I want are different loadouts at each rarity and some Cobalts, but I feel it could be much more. I have a couple of ideas that I literally dreamt up for this.
Different tiers and upgrade paths for skins:
We currently have what I view as the “metal” tier, cards with metallic themes/names and colors. Maybe we should have another tier of cards alongside the current setup that’s a “jewel” tier. Maybe start out at something like Sapphire then onto Emerald, Ruby, and ending with Diamond being the rarest. They are different top-rarity cards with different colors schemes and skin styles than the just blue, more resembling the Alienware and Obsidian with patterns than flat colors.
In between upgrades that can only be crafted:
Another idea I had for skins is to have a set that fallows alongside the current set rarity wise, being somewhere between each level. You would have a card between bronze and silver that requires you to trade up a 2 bronze cards and an iron and maybe the previous tier of alternate cards - making it an somewhere between the two. It could make the trade-up system more interesting and give you something to do with all the extra credits you’ll have once you have all the characters/all the ones you want
While this may be a bit too complex for just some skins, I think it would make an interesting way to play the game and feel like you always have something to unlock. Having something to always be working towards is a good thing in games, it’s always disappointing to run out of OTHER stuff to do, especially since it’s something that comes alongside the normal gameplay. It keeps interest in the game and allows players to show off both luck and persistence (or the size of their wallet), much like CS:GO does.